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e4213e66b2
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
88 lines
3.1 KiB
C++
88 lines
3.1 KiB
C++
/*************************************************************************/
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/* output_strings.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef OUTPUT_STRINGS_H
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#define OUTPUT_STRINGS_H
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#include "map.h"
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#include "scene/gui/control.h"
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#include "scene/gui/scroll_bar.h"
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class OutputStrings : public Control {
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GDCLASS(OutputStrings, Control);
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public:
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enum LineType {
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LINE_NORMAL,
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LINE_WARNING,
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LINE_ERROR,
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LINE_LINK
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};
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private:
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struct Line {
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LineType type;
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Variant meta;
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String text;
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};
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int font_height;
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int size_height;
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Size2 margin;
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typedef Map<int, Line> LineMap;
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Map<int, Line> line_map;
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VScrollBar *v_scroll;
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HScrollBar *h_scroll;
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bool following;
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int line_max_count;
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bool updating;
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void _vscroll_changed(float p_value);
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void _hscroll_changed(float p_value);
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void update_scrollbars();
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protected:
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static void _bind_methods();
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void _notification(int p_what);
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public:
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void add_line(const String &p_text, const Variant &p_meta = Variant(), const LineType p_type = LINE_NORMAL);
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OutputStrings();
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};
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#endif // OUTPUT_STRINGS_H
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