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e4213e66b2
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
91 lines
3.7 KiB
C++
91 lines
3.7 KiB
C++
/*************************************************************************/
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/* export_template_manager.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef EXPORT_TEMPLATE_MANAGER_H
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#define EXPORT_TEMPLATE_MANAGER_H
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#include "editor/editor_settings.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/file_dialog.h"
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#include "scene/gui/progress_bar.h"
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#include "scene/gui/scroll_container.h"
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#include "scene/main/http_request.h"
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class ExportTemplateVersion;
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class ExportTemplateManager : public ConfirmationDialog {
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GDCLASS(ExportTemplateManager, ConfirmationDialog)
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AcceptDialog *template_downloader;
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VBoxContainer *template_list;
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Label *template_list_state;
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ProgressBar *template_download_progress;
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ScrollContainer *installed_scroll;
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VBoxContainer *installed_vb;
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HBoxContainer *current_hb;
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FileDialog *template_open;
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ConfirmationDialog *remove_confirm;
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String to_remove;
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HTTPRequest *request_mirror;
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HTTPRequest *download_templates;
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Vector<uint8_t> download_data;
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float update_countdown;
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void _update_template_list();
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void _download_template(const String &p_version);
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void _uninstall_template(const String &p_version);
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void _uninstall_template_confirm();
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virtual void ok_pressed();
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void _install_from_file(const String &p_file, bool p_use_progress = true);
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void _http_download_mirror_completed(int p_status, int p_code, const PoolStringArray &headers, const PoolByteArray &p_data);
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void _http_download_templates_completed(int p_status, int p_code, const PoolStringArray &headers, const PoolByteArray &p_data);
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void _begin_template_download(const String &p_url);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void popup_manager();
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ExportTemplateManager();
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};
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#endif // EXPORT_TEMPLATE_MANAGER_H
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