mirror of
https://github.com/godotengine/godot.git
synced 2025-02-11 22:35:15 +08:00
Removes _networking_ prefix from some methods and members, now that multiplayer has been largely moved out of Node and SceneTree and is seperated into its own set of classes. |
||
---|---|---|
.. | ||
doc_classes | ||
config.py | ||
enet_connection.cpp | ||
enet_connection.h | ||
enet_multiplayer_peer.cpp | ||
enet_multiplayer_peer.h | ||
enet_packet_peer.cpp | ||
enet_packet_peer.h | ||
register_types.cpp | ||
register_types.h | ||
SCsub |