godot/drivers/gles2
Marcin Zawiejski bd5ff205b2 Revert "Batch GLES2 draw calls"
This reverts commit f55039b194.

The GLES2 batching seems to require more testing and tweaking in order
to actually make the performance better on Android devices. It's been
proved with #21184 that the current implementation has it's drawbacks
therefore I suggest reverting the commit for now.
2018-08-20 02:10:14 +02:00
..
shaders Revert "Batch GLES2 draw calls" 2018-08-20 02:10:14 +02:00
rasterizer_canvas_gles2.cpp Revert "Batch GLES2 draw calls" 2018-08-20 02:10:14 +02:00
rasterizer_canvas_gles2.h Revert "Batch GLES2 draw calls" 2018-08-20 02:10:14 +02:00
rasterizer_gles2.cpp Revert "Batch GLES2 draw calls" 2018-08-20 02:10:14 +02:00
rasterizer_gles2.h Rasterizers are now in sync with engine 2018-06-05 16:33:02 +02:00
rasterizer_scene_gles2.cpp Reduce verbosity for unsupported GLES2 bg modes 2018-08-14 15:11:19 +02:00
rasterizer_scene_gles2.h [gles2] added ImmediateGeometry rendering 2018-08-13 16:16:23 +02:00
rasterizer_storage_gles2.cpp [gles2] fix black bar artifacts 2018-08-15 17:12:21 +02:00
rasterizer_storage_gles2.h Revert "Batch GLES2 draw calls" 2018-08-20 02:10:14 +02:00
SCsub add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
shader_compiler_gles2.cpp Keeping track of discard 2018-08-02 21:55:02 +02:00
shader_compiler_gles2.h s/2017/2018/g for gles2, websocket, linux appdata 2018-03-21 16:07:51 +07:00
shader_gles2.cpp Revert "Batch GLES2 draw calls" 2018-08-20 02:10:14 +02:00
shader_gles2.h Revert "Batch GLES2 draw calls" 2018-08-20 02:10:14 +02:00