godot/core/math
lawnjelly bd42de5fea BVH - fix stale current_tree in deactivate function [4.x]
Changes passing of current_tree from a member variable to a function argument, making bugs due to stale state less likely.

Fix a bug in deactivate where current_tree variable was stale. This may have resulted in visual anomalies.
2021-05-29 18:03:43 +01:00
..
a_star.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
a_star.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
aabb.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
aabb.h Type consistencies in core 2021-01-26 13:04:22 -05:00
audio_frame.h Make audio bus channels' peak volume consistent 2021-02-02 11:30:32 +01:00
basis.cpp Make is_equal_approx have explicit float and double versions 2021-05-20 06:18:11 -04:00
basis.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
bvh_abb.h Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
bvh_cull.inc Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
bvh_debug.inc Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
bvh_integrity.inc Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
bvh_logic.inc BVH - fix stale current_tree in deactivate function [4.x] 2021-05-29 18:03:43 +01:00
bvh_misc.inc Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
bvh_pair.inc Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
bvh_public.inc BVH - fix stale current_tree in deactivate function [4.x] 2021-05-29 18:03:43 +01:00
bvh_refit.inc BVH - fix stale current_tree in deactivate function [4.x] 2021-05-29 18:03:43 +01:00
bvh_split.inc Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
bvh_structs.inc BVH - fix stale current_tree in deactivate function [4.x] 2021-05-29 18:03:43 +01:00
bvh_tree.h BVH - fix stale current_tree in deactivate function [4.x] 2021-05-29 18:03:43 +01:00
bvh.h Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
camera_matrix.cpp Merge pull request #37547 from aaronfranke/tau 2021-02-01 20:55:25 +01:00
camera_matrix.h Added GPU based cluster builder 2021-01-19 23:31:06 +01:00
color_names.inc Rename color constants (alternative) 2021-01-26 19:07:00 +03:00
color.cpp Merge pull request #45144 from dalexeev/color-consts 2021-05-07 12:22:49 +02:00
color.h Fix Color::get_{r,g,b,a}8 2021-04-09 16:11:02 +03:00
convex_hull.cpp Replace QuickHull with Bullet's convex hull computer. 2021-05-22 22:35:42 +02:00
convex_hull.h Replace QuickHull with Bullet's convex hull computer. 2021-05-22 22:35:42 +02:00
delaunay_2d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
delaunay_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
disjoint_set.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
dynamic_bvh.cpp Style: Apply clang-tidy's readability-braces-around-statements 2021-04-05 14:09:59 +02:00
dynamic_bvh.h Core: Drop custom copymem/zeromem defines 2021-04-27 16:26:27 +02:00
expression.cpp Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
expression.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
face3.cpp Fix area calculation of Face3 2021-04-28 11:09:41 +02:00
face3.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
geometry_2d.cpp Core: Drop custom copymem/zeromem defines 2021-04-27 16:26:27 +02:00
geometry_2d.h Rework the TileSet resource and TileMap nodes: 2021-05-07 18:06:17 +02:00
geometry_3d.cpp Fix unchecked array access in build_*_planes 2021-02-22 16:32:51 +01:00
geometry_3d.h Cylinder support in Godot Physics 3D 2021-02-10 10:00:53 -07:00
math_defs.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
math_fieldwise.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
math_fieldwise.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
math_funcs.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
math_funcs.h Merge pull request #48903 from Calinou/math-funcs-remove-old-msvc-ifdef 2021-05-21 00:35:48 +02:00
octree.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
plane.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
plane.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
quat.cpp Make is_equal_approx have explicit float and double versions 2021-05-20 06:18:11 -04:00
quat.h Fix Quat includes 2021-05-19 15:09:21 +01:00
quick_hull.cpp Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
quick_hull.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
random_number_generator.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
random_number_generator.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
random_pcg.cpp Cast Unix time to uint in the randomize function 2021-05-03 11:08:39 -03:00
random_pcg.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rect2.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rect2.h Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
transform_2d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
transform_2d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
transform.cpp Core: Drop custom copymem/zeromem defines 2021-04-27 16:26:27 +02:00
transform.h Use Vector3.UP as a default value for look_at's up vector 2021-02-16 18:33:23 -05:00
triangle_mesh.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
triangle_mesh.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
triangulate.cpp Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
triangulate.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
vector2.cpp Make is_equal_approx have explicit float and double versions 2021-05-20 06:18:11 -04:00
vector2.h Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
vector3.cpp Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
vector3.h Make is_equal_approx have explicit float and double versions 2021-05-20 06:18:11 -04:00
vector3i.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
vector3i.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00