godot/core
2015-11-28 20:57:23 -03:00
..
bind Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
io Merge pull request #1820 from guilhermefelipecgs/master 2015-11-23 00:22:35 +01:00
math -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260 2015-11-19 10:41:20 -03:00
os Merge pull request #2707 from akien-mga/master 2015-11-18 19:43:28 -03:00
allocators.h
array.cpp
array.h
balloon_allocator.h
color.cpp fix typo error in Color::invert 2015-05-24 19:07:26 -04:00
color.h
command_queue_mt.cpp
command_queue_mt.h -fixed many memory initialization issues 2015-06-06 22:06:58 -03:00
compressed_translation.cpp
compressed_translation.h
core_string_names.cpp
core_string_names.h
dictionary.cpp
dictionary.h
dvector.cpp
dvector.h
error_list.h **WARNING BEFORE PULLING** 2015-08-23 20:15:56 -03:00
error_macros.cpp
error_macros.h merged some stuff for okam 2015-09-03 23:24:55 -03:00
event_queue.cpp
event_queue.h
fpstr.cpp
fpstr.h
func_ref.cpp Update mi.name 2015-09-25 18:51:04 +03:00
func_ref.h
global_constants.cpp **WARNING BEFORE PULLING** 2015-08-23 20:15:56 -03:00
global_constants.h
globals.cpp add priority to load binaryname.pck 2015-11-20 12:47:55 +03:30
globals.h -some changes by okam 2015-06-30 11:28:43 -03:00
hash_map.h
hashfuncs.h
image_quantize.cpp
image.cpp Add icon to exe file in windows export 2015-11-09 02:23:58 +03:30
image.h -Ability to debug video memory usage 2015-10-21 09:50:44 -03:00
input_map.cpp fix a compile error 2015-05-18 11:14:02 -03:00
input_map.h -Rename unexisting by nonexistant, closes #1940 2015-05-18 10:20:54 -03:00
int_types.h
list.h Fix List::move_before for front and back elements 2015-07-10 21:33:44 +02:00
make_binders.py
map.h
message_queue.cpp -fixed many memory initialization issues 2015-06-06 22:06:58 -03:00
message_queue.h
method_bind.cpp Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
method_bind.h -Rename unexisting by nonexistant, closes #1940 2015-05-18 10:20:54 -03:00
multi_bucket_array.h
object_type_db.cpp Show documentation for properties on hover. 2015-08-25 23:00:11 -03:00
object_type_db.h Show documentation for properties on hover. 2015-08-25 23:00:11 -03:00
object.cpp fixed crash when creating new object with wrong number of arguments 2015-11-28 17:30:59 +01:00
object.h Edit default values. WARNING!!! 2015-08-29 21:09:11 -03:00
packed_data_container.cpp
packed_data_container.h
pair.cpp
pair.h
path_db.cpp Large improvements on scene packing and management 2015-10-10 09:09:09 -03:00
path_db.h Large improvements on scene packing and management 2015-10-10 09:09:09 -03:00
path_remap.cpp
path_remap.h
pool_allocator.cpp
pool_allocator.h
print_string.cpp -some changes by okam 2015-06-30 11:28:43 -03:00
print_string.h -some changes by okam 2015-06-30 11:28:43 -03:00
ref_ptr.cpp
ref_ptr.h
reference.cpp
reference.h missing changes 2015-06-14 02:13:47 -03:00
register_core_types.cpp
register_core_types.h
res_ptr.cpp
res_ptr.h
resource.cpp Multiple scene editing *POTENTIALLY UNSTABLE* 2015-06-22 00:04:15 -03:00
resource.h Large improvements on scene packing and management 2015-10-10 09:09:09 -03:00
rid.cpp
rid.h
ring_buffer.h -fixes to ring buffer (fixes network error) 2015-10-21 16:52:43 -03:00
safe_refcount.cpp
safe_refcount.h
script_debugger_debugger.cpp
script_debugger_local.cpp Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
script_debugger_local.h
script_debugger_remote.cpp -Ability to debug video memory usage 2015-10-21 09:50:44 -03:00
script_debugger_remote.h -Ability to debug video memory usage 2015-10-21 09:50:44 -03:00
script_language.cpp improved get_node(), connect(), etc code completion. 2015-06-26 01:14:49 -03:00
script_language.h error debugger 2015-08-04 09:47:32 -03:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
self_list.h
set.h
simple_type.h
sort.h
string_db.cpp Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
string_db.h Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
translation.cpp
translation.h
typedefs.h merged some stuff for okam 2015-09-03 23:24:55 -03:00
ucaps.h
undo_redo.cpp Live edit WORK IN PROGRESS 2015-08-02 12:30:01 -03:00
undo_redo.h Live edit WORK IN PROGRESS 2015-08-02 12:30:01 -03:00
ustring.cpp compile fixes 2015-11-19 20:24:43 -03:00
ustring.h Fixes the make_doc.sh, <, > and & signs in descriptions that cause the parser to break. 2015-11-19 22:01:42 +11:00
variant_call_bind.h
variant_call.cpp Correct retvals of String::to_ascii() and String::to_utf8() 2015-11-24 05:11:39 +01:00
variant_construct_string.cpp
variant_op.cpp Fix return type of Matrix32 member vars 2015-11-23 19:08:54 +01:00
variant_parser.cpp -Fixed bug with scene inheritance, should work again 2015-11-28 20:56:14 -03:00
variant_parser.h -Fixed bug with scene inheritance, should work again 2015-11-28 20:56:14 -03:00
variant.cpp merged some stuff for okam 2015-09-03 23:24:55 -03:00
variant.h Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
vector.h Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
vmap.cpp
vmap.h
vset.cpp
vset.h