godot/servers/visual
2020-02-11 12:14:23 +01:00
..
rasterizer_rd Auto exposure re-implemented in Vulkan 2020-02-11 12:14:23 +01:00
rasterizer.cpp Rewrote large part of rendering, omni and spot shadows now work. 2020-02-11 12:01:18 +01:00
rasterizer.h Auto exposure re-implemented in Vulkan 2020-02-11 12:14:23 +01:00
rendering_device.cpp Add static Vulkan loader. 2020-02-11 11:57:11 +01:00
rendering_device.h More GIProbe work and fixes 2020-02-11 12:03:49 +01:00
SCsub Custom material support seems complete. 2020-02-11 11:53:29 +01:00
shader_language.cpp Modernized default 3D material, fixes material bugs. 2020-02-11 12:01:24 +01:00
shader_language.h Several fixes to 3D rendering, and multimesh implementation. 2020-02-11 12:01:22 +01:00
shader_types.cpp Base 3D engine done, still untested, though. 2020-02-11 11:59:25 +01:00
shader_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_server_canvas.cpp Visual GPU profiler and related profiling support in Vulkan. 2020-02-11 12:01:26 +01:00
visual_server_canvas.h Custom material support seems complete. 2020-02-11 11:53:29 +01:00
visual_server_globals.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_server_globals.h Custom material support seems complete. 2020-02-11 11:53:29 +01:00
visual_server_light_baker.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_server_light_baker.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_server_raster.cpp Fix crash after rebase on the master branch 2020-02-11 12:06:20 +01:00
visual_server_raster.h -Refactored post processing, re-added glow and added a mix blend mode. 2020-02-11 12:14:21 +01:00
visual_server_scene.cpp Several fixes to GIProbes 2020-02-11 12:04:56 +01:00
visual_server_scene.h Dynamic object support for GI Probes (a bit buggy still) 2020-02-11 12:03:52 +01:00
visual_server_viewport.cpp Visual GPU profiler and related profiling support in Vulkan. 2020-02-11 12:01:26 +01:00
visual_server_viewport.h Reflection probes working 2020-02-11 12:01:21 +01:00
visual_server_wrap_mt.cpp Texture refactor 2020-02-11 11:53:26 +01:00
visual_server_wrap_mt.h -Refactored post processing, re-added glow and added a mix blend mode. 2020-02-11 12:14:21 +01:00