godot/modules/gdscript
Rémi Verschelde bd10c70458
Merge pull request #36461 from akien-mga/c++17-fallthrough-attribute
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
2020-02-23 08:43:18 +01:00
..
doc_classes doc: Sync classref with current source 2020-02-18 14:02:02 +01:00
editor
icons
language_server Migrating language server from Websockets to raw TCP 2020-02-20 11:21:43 +00:00
config.py
gdscript_compiler.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
gdscript_compiler.h GDScript: Don't re-evaluate index on assigment with operation 2020-01-09 10:43:29 -03:00
gdscript_editor.cpp Replace FALLTHROUGH macro by C++17 [[fallthrough]] 2020-02-23 00:52:50 +01:00
gdscript_function.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
gdscript_function.h Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
gdscript_functions.cpp Add support for Vector2i, Rect2i and Vector3i to Variant 2020-02-22 23:16:44 +01:00
gdscript_functions.h Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
gdscript_parser.cpp Replace FALLTHROUGH macro by C++17 [[fallthrough]] 2020-02-23 00:52:50 +01:00
gdscript_parser.h
gdscript_tokenizer.cpp Merge pull request #36461 from akien-mga/c++17-fallthrough-attribute 2020-02-23 08:43:18 +01:00
gdscript_tokenizer.h Remove deprecated sync and slave networking keywords 2020-02-13 08:59:36 +01:00
gdscript.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
gdscript.h Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
register_types.cpp
register_types.h
SCsub