godot/servers/rendering
Juan Linietsky 201d606b3d Addition of SDFGI for open world global illumination
Move GI to a deferred pass
2020-06-26 11:06:48 -03:00
..
rasterizer_rd Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
rasterizer.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
rasterizer.h Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
rendering_device_binds.cpp Minor fix on GLSL shader parser 2020-06-06 19:53:16 +02:00
rendering_device_binds.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
rendering_device.cpp Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
rendering_device.h Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
rendering_server_canvas.cpp Split Geometry singleton into Geometry2D and Geometry3D 2020-05-27 14:28:34 +03:00
rendering_server_canvas.h Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
rendering_server_globals.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
rendering_server_globals.h More server renames for consistency after #37361 2020-03-28 13:20:48 +01:00
rendering_server_raster.cpp Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
rendering_server_raster.h Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
rendering_server_scene.cpp Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
rendering_server_scene.h Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
rendering_server_viewport.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
rendering_server_viewport.h Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
rendering_server_wrap_mt.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
rendering_server_wrap_mt.h Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
shader_language.cpp Fix few places in shaders where const passing still incorrect 2020-06-25 10:40:19 +03:00
shader_language.h Implemented global const array to shaders 2020-06-19 16:04:54 +03:00
shader_types.cpp Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
shader_types.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00