godot/scene/main
Juan Linietsky 201d606b3d Addition of SDFGI for open world global illumination
Move GI to a deferred pass
2020-06-26 11:06:48 -03:00
..
canvas_item.cpp Change "ParentNode" to "Inherit" in Texture Options 2020-06-14 16:02:00 -05:00
canvas_item.h Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
canvas_layer.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
canvas_layer.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
http_request.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
http_request.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
instance_placeholder.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
instance_placeholder.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
node.cpp Fix signal duplication bug when duplicating node with instanced children 2020-06-09 21:24:05 +08:00
node.h Replace 'add_child_below_node' with 'add_sibling' in Node 2020-05-15 22:02:00 +02:00
resource_preloader.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
resource_preloader.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
scene_tree.cpp Add static_assert checks where code assumes VARIANT_ARG_MAX == 5 2020-05-25 21:55:03 +02:00
scene_tree.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
SCsub
shader_globals_override.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
shader_globals_override.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
timer.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
timer.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
viewport.cpp Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
viewport.h Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
window.cpp Fix popup window size calculation in popup_centered_ratio by using Rect2 2020-05-17 03:06:42 +05:30
window.h