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31b7f02a29
ToolButton has no redeeming differences with Button; it's just a Button with the Flat property enabled by default. Removing it avoids some confusion when creating GUIs. Existing ToolButtons will be converted to Buttons, but the Flat property won't be enabled automatically. This closes https://github.com/godotengine/godot-proposals/issues/1081.
214 lines
6.1 KiB
C++
214 lines
6.1 KiB
C++
/*************************************************************************/
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/* editor_help.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef EDITOR_HELP_H
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#define EDITOR_HELP_H
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#include "editor/code_editor.h"
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#include "editor/doc_data.h"
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#include "editor/editor_plugin.h"
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#include "scene/gui/margin_container.h"
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#include "scene/gui/menu_button.h"
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#include "scene/gui/panel_container.h"
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#include "scene/gui/rich_text_label.h"
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#include "scene/gui/split_container.h"
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#include "scene/gui/tab_container.h"
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#include "scene/gui/text_edit.h"
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#include "scene/main/timer.h"
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class FindBar : public HBoxContainer {
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GDCLASS(FindBar, HBoxContainer);
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LineEdit *search_text;
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Button *find_prev;
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Button *find_next;
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Label *matches_label;
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TextureButton *hide_button;
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String prev_search;
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RichTextLabel *rich_text_label;
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int results_count;
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void _show_search();
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void _hide_bar();
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void _search_text_changed(const String &p_text);
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void _search_text_entered(const String &p_text);
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void _update_results_count();
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void _update_matches_label();
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void _update_size();
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protected:
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void _notification(int p_what);
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void _unhandled_input(const Ref<InputEvent> &p_event);
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bool _search(bool p_search_previous = false);
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static void _bind_methods();
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public:
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void set_rich_text_label(RichTextLabel *p_rich_text_label);
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void popup_search();
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bool search_prev();
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bool search_next();
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FindBar();
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};
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class EditorHelp : public VBoxContainer {
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GDCLASS(EditorHelp, VBoxContainer);
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enum Page {
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PAGE_CLASS_LIST,
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PAGE_CLASS_DESC,
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PAGE_CLASS_PREV,
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PAGE_CLASS_NEXT,
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PAGE_SEARCH,
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CLASS_SEARCH,
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};
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bool select_locked;
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String prev_search;
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String edited_class;
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Vector<Pair<String, int>> section_line;
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Map<String, int> method_line;
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Map<String, int> signal_line;
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Map<String, int> property_line;
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Map<String, int> theme_property_line;
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Map<String, int> constant_line;
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Map<String, int> enum_line;
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Map<String, Map<String, int>> enum_values_line;
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int description_line;
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RichTextLabel *class_desc;
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HSplitContainer *h_split;
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static DocData *doc;
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ConfirmationDialog *search_dialog;
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LineEdit *search;
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FindBar *find_bar;
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String base_path;
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Color title_color;
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Color text_color;
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Color headline_color;
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Color base_type_color;
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Color type_color;
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Color comment_color;
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Color symbol_color;
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Color value_color;
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Color qualifier_color;
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void _init_colors();
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void _help_callback(const String &p_topic);
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void _add_text(const String &p_bbcode);
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bool scroll_locked;
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//void _button_pressed(int p_idx);
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void _add_type(const String &p_type, const String &p_enum = String());
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void _add_method(const DocData::MethodDoc &p_method, bool p_overview = true);
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void _class_list_select(const String &p_select);
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void _class_desc_select(const String &p_select);
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void _class_desc_input(const Ref<InputEvent> &p_input);
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void _class_desc_resized();
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Error _goto_desc(const String &p_class, int p_vscr = -1);
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//void _update_history_buttons();
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void _update_doc();
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void _request_help(const String &p_string);
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void _search(bool p_search_previous = false);
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void _unhandled_key_input(const Ref<InputEvent> &p_ev);
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String _fix_constant(const String &p_constant) const;
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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static void generate_doc();
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static DocData *get_doc_data() { return doc; }
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void go_to_help(const String &p_help);
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void go_to_class(const String &p_class, int p_scroll = 0);
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Vector<Pair<String, int>> get_sections();
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void scroll_to_section(int p_section_index);
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void popup_search();
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void search_again(bool p_search_previous = false);
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String get_class();
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void set_focused() { class_desc->grab_focus(); }
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int get_scroll() const;
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void set_scroll(int p_scroll);
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EditorHelp();
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~EditorHelp();
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};
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class EditorHelpBit : public MarginContainer {
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GDCLASS(EditorHelpBit, MarginContainer);
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RichTextLabel *rich_text;
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void _go_to_help(String p_what);
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void _meta_clicked(String p_select);
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String text;
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protected:
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static void _bind_methods();
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void _notification(int p_what);
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public:
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RichTextLabel *get_rich_text() { return rich_text; }
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void set_text(const String &p_text);
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EditorHelpBit();
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};
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#endif // EDITOR_HELP_H
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