godot/platform/windows
Juan Linietsky bcf27feb98 New Code Completion
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-Massive improvement to code completion
-Argument hinting for functions

If you manage to out-smart the code-completion in a situation where completion
should be possible to guess, let me know.

 Please enter the commit message for your changes. Lines starting
2014-12-16 22:31:57 -03:00
..
export GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
context_gl_win.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
context_gl_win.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
ctxgl_procaddr.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
ctxgl_procaddr.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
detect.py Bug Fixes 2014-11-02 11:31:01 -03:00
godot_win.cpp remove unnecessary error check when converting ascii to unicode 2014-03-11 13:09:24 +08:00
key_mapping_win.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
key_mapping_win.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
lang_table.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
logo.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
os_windows.cpp New Code Completion 2014-12-16 22:31:57 -03:00
os_windows.h -Ability to ask for documents/pictures/etc system dirs. 2014-12-02 14:02:41 -03:00
packet_peer_udp_winsock.cpp NavMesh 2014-11-17 07:46:11 -03:00
packet_peer_udp_winsock.h UDP Fixes 2014-11-13 00:53:12 -03:00
platform_config.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub 3D Import Import & UDP 2014-11-12 11:23:23 -03:00
stream_peer_winsock.cpp windows StreamPeerWinsock::set_nodelay implementation 2014-02-17 13:24:44 -05:00
stream_peer_winsock.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
tcp_server_winsock.cpp Return an error code when address/port already in use 2014-05-31 17:13:08 +02:00
tcp_server_winsock.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00