godot/modules/gdscript
Juan Linietsky bcf27feb98 New Code Completion
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-Massive improvement to code completion
-Argument hinting for functions

If you manage to out-smart the code-completion in a situation where completion
should be possible to guess, let me know.

 Please enter the commit message for your changes. Lines starting
2014-12-16 22:31:57 -03:00
..
config.py -moved script to modules 2014-02-24 09:53:33 -03:00
gd_compiler.cpp New Code Completion 2014-12-16 22:31:57 -03:00
gd_compiler.h Bug Fixes 2014-11-02 11:31:01 -03:00
gd_editor.cpp New Code Completion 2014-12-16 22:31:57 -03:00
gd_functions.cpp More 3D Work 2014-06-16 10:22:26 -03:00
gd_functions.h More 3D Work 2014-06-16 10:22:26 -03:00
gd_parser.cpp New Code Completion 2014-12-16 22:31:57 -03:00
gd_parser.h New Code Completion 2014-12-16 22:31:57 -03:00
gd_pretty_print.cpp -moved script to modules 2014-02-24 09:53:33 -03:00
gd_pretty_print.h -moved script to modules 2014-02-24 09:53:33 -03:00
gd_script.cpp more bugfixes 2014-12-07 02:39:51 -03:00
gd_script.h New Code Completion 2014-12-16 22:31:57 -03:00
gd_tokenizer.cpp New Code Completion 2014-12-16 22:31:57 -03:00
gd_tokenizer.h New Code Completion 2014-12-16 22:31:57 -03:00
register_types.cpp UDP Fixes 2014-11-13 00:53:12 -03:00
register_types.h -moved script to modules 2014-02-24 09:53:33 -03:00
SCsub -moved script to modules 2014-02-24 09:53:33 -03:00