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area_3d.cpp
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Rename Area3D audio_bus_name getter and setter
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2020-12-10 08:31:14 +00:00 |
area_3d.h
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Rename Area3D audio_bus_name getter and setter
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2020-12-10 08:31:14 +00:00 |
audio_stream_player_3d.cpp
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Rename Area3D audio_bus_name getter and setter
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2020-12-10 08:31:14 +00:00 |
audio_stream_player_3d.h
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baked_lightmap.cpp
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
baked_lightmap.h
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
bone_attachment_3d.cpp
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bone_attachment_3d.h
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camera_3d.cpp
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Increase the default Camera Zfar to 4000
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2020-12-19 14:52:44 +01:00 |
camera_3d.h
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Remove empty lines around braces with the formatting script
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2020-11-16 23:38:11 -05:00 |
collision_object_3d.cpp
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collision_object_3d.h
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collision_polygon_3d.cpp
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Merge pull request #38743 from arrowinaknee/node-config-warnings
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2020-10-01 14:03:29 +02:00 |
collision_polygon_3d.h
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collision_shape_3d.cpp
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Better validate CollisionShape3D config. warning after #38743
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2020-10-02 09:41:55 +02:00 |
collision_shape_3d.h
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cpu_particles_3d.cpp
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Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags"
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2020-12-04 19:34:29 -05:00 |
cpu_particles_3d.h
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Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags"
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2020-12-04 19:34:29 -05:00 |
decal.cpp
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decal.h
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gi_probe.cpp
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Refactor MethodBind to use variadic templates
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2020-10-18 12:28:44 +02:00 |
gi_probe.h
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gpu_particles_3d.cpp
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Implement GPU Particle Collisions
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2020-10-09 13:25:47 -03:00 |
gpu_particles_3d.h
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
gpu_particles_collision_3d.cpp
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
gpu_particles_collision_3d.h
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
immediate_geometry_3d.cpp
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immediate_geometry_3d.h
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light_3d.cpp
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Merge pull request #42987 from clayjohn/VULKAN-sky-only
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2020-11-28 09:07:09 +01:00 |
light_3d.h
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Add sky_only setting to DirectionalLight3Ds
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2020-10-21 23:28:08 -07:00 |
lightmap_probe.cpp
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lightmap_probe.h
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lightmapper.cpp
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lightmapper.h
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listener_3d.cpp
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listener_3d.h
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mesh_instance_3d.cpp
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mesh_instance_3d.h
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multimesh_instance_3d.cpp
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multimesh_instance_3d.h
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navigation_3d.cpp
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navigation_3d.h
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navigation_agent_3d.cpp
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
navigation_agent_3d.h
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
navigation_obstacle_3d.cpp
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navigation_obstacle_3d.h
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navigation_region_3d.cpp
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Add missing 'bake_finished' signal
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2020-12-05 12:20:07 +01:00 |
navigation_region_3d.h
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node_3d.cpp
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Move initialization of some classes to headers
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2020-12-11 18:20:03 +01:00 |
node_3d.h
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Move initialization of some classes to headers
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2020-12-11 18:20:03 +01:00 |
path_3d.cpp
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Move initialization of some classes to headers
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2020-12-11 18:20:03 +01:00 |
path_3d.h
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Move initialization of some classes to headers
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2020-12-11 18:20:03 +01:00 |
physics_body_3d.cpp
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Remove RigidBody weight property
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2020-11-27 17:39:20 +00:00 |
physics_body_3d.h
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Remove RigidBody weight property
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2020-11-27 17:39:20 +00:00 |
physics_joint_3d.cpp
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Remove Generic6DOFJoint precision property
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2020-12-15 10:14:48 +00:00 |
physics_joint_3d.h
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Remove Generic6DOFJoint precision property
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2020-12-15 10:14:48 +00:00 |
position_3d.cpp
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position_3d.h
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proximity_group_3d.cpp
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ProximityGroup: Fix access modifiers, rename private methods for clarity
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2020-12-11 14:32:05 +01:00 |
proximity_group_3d.h
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ProximityGroup: Fix access modifiers, rename private methods for clarity
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2020-12-11 14:32:05 +01:00 |
ray_cast_3d.cpp
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
ray_cast_3d.h
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reflection_probe.cpp
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Implement automatic LOD (Level of Detail)
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2020-12-18 15:48:03 +01:00 |
reflection_probe.h
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Implement automatic LOD (Level of Detail)
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2020-12-18 15:48:03 +01:00 |
remote_transform_3d.cpp
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remote_transform_3d.h
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SCsub
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skeleton_3d.cpp
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Remove connect *_compat methods
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2020-12-05 17:56:47 -05:00 |
skeleton_3d.h
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Remove empty lines around braces with the formatting script
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2020-11-16 23:38:11 -05:00 |
skeleton_ik_3d.cpp
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skeleton_ik_3d.h
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Remove ChainTip copy constructor
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2020-12-07 12:29:29 +00:00 |
soft_body_3d.cpp
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Refactored Mesh internals and formats.
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2020-12-02 13:07:59 -03:00 |
soft_body_3d.h
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spring_arm_3d.cpp
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
spring_arm_3d.h
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sprite_3d.cpp
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Static analyzer fixes:
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2020-12-09 10:17:53 +02:00 |
sprite_3d.h
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vehicle_body_3d.cpp
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Remove empty lines around braces with the formatting script
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2020-11-16 23:38:11 -05:00 |
vehicle_body_3d.h
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velocity_tracker_3d.cpp
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
velocity_tracker_3d.h
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visibility_notifier_3d.cpp
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
visibility_notifier_3d.h
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visual_instance_3d.cpp
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Implement automatic LOD (Level of Detail)
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2020-12-18 15:48:03 +01:00 |
visual_instance_3d.h
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Implement automatic LOD (Level of Detail)
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2020-12-18 15:48:03 +01:00 |
voxelizer.cpp
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Remove empty lines around braces with the formatting script
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2020-11-16 23:38:11 -05:00 |
voxelizer.h
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world_environment.cpp
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Merge pull request #38743 from arrowinaknee/node-config-warnings
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2020-10-01 14:03:29 +02:00 |
world_environment.h
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xr_nodes.cpp
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Rename XRController signal button_release to button_released
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2020-12-08 08:37:48 +00:00 |
xr_nodes.h
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