godot/modules/gdscript
Thakee Nathees bcbcf0f1ea logic error in gdscript_parser.cpp for-loop-range
there was a logic error in for loop range argument that
check if all of the argument were constants, fixed
2020-03-06 23:14:21 +05:30
..
doc_classes Merge pull request #36620 from Calinou/doc-linear2db-example 2020-02-28 07:03:35 +01:00
editor
icons
language_server Improve LSP completion using scene owner 2020-02-25 23:27:17 -03:00
config.py
gdscript_compiler.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
gdscript_compiler.h
gdscript_editor.cpp Fix autocomplete and GDScript Highlighting for types 2020-02-26 16:13:28 -06:00
gdscript_function.cpp Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
gdscript_function.h Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
gdscript_functions.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
gdscript_functions.h Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
gdscript_parser.cpp logic error in gdscript_parser.cpp for-loop-range 2020-03-06 23:14:21 +05:30
gdscript_parser.h
gdscript_tokenizer.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
gdscript_tokenizer.h Remove deprecated sync and slave networking keywords 2020-02-13 08:59:36 +01:00
gdscript.cpp Removed interactive loader, added proper thread loading. 2020-02-28 11:20:45 -03:00
gdscript.h Removed interactive loader, added proper thread loading. 2020-02-28 11:20:45 -03:00
register_types.cpp
register_types.h
SCsub