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eaaee63b62
A few extra renames for classes which were missed in last week's PRs.
43 lines
1.5 KiB
XML
43 lines
1.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="NavigationRegion3D" inherits="Node3D" version="4.0">
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<brief_description>
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A region of the navigation map.
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</brief_description>
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<description>
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A region of the navigation map. It tells the [Navigation3D] node what can be navigated and what cannot, based on the [NavigationMesh] resource. This should be a child of a [Navigation3D] node (even not a direct child).
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="bake_navigation_mesh">
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<return type="void">
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</return>
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<description>
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Bakes the [NavigationMesh]. The baking is done in a separate thread because navigation baking is not a cheap operation. This can be done at runtime. When it is completed, it automatically sets the new [NavigationMesh].
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</description>
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</method>
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</methods>
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<members>
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<member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true">
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Determines if the [NavigationRegion3D] is enabled or disabled.
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</member>
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<member name="navmesh" type="NavigationMesh" setter="set_navigation_mesh" getter="get_navigation_mesh">
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The [NavigationMesh] resource to use.
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</member>
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</members>
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<signals>
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<signal name="bake_finished">
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<description>
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Notifies when the navigation mesh bake operation is completed.
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</description>
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</signal>
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<signal name="navigation_mesh_changed">
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<description>
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Notifies when the [NavigationMesh] has changed.
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</description>
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</signal>
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</signals>
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<constants>
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</constants>
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</class>
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