mirror of
https://github.com/godotengine/godot.git
synced 2024-12-09 10:09:20 +08:00
38 lines
763 B
C++
38 lines
763 B
C++
#ifndef INSTANCE_PLACEHOLDER_H
|
|
#define INSTANCE_PLACEHOLDER_H
|
|
|
|
#include "scene/main/node.h"
|
|
|
|
class PackedScene;
|
|
|
|
class InstancePlaceholder : public Node {
|
|
|
|
OBJ_TYPE(InstancePlaceholder,Node);
|
|
|
|
String path;
|
|
struct PropSet {
|
|
StringName name;
|
|
Variant value;
|
|
};
|
|
|
|
List<PropSet> stored_values;
|
|
|
|
protected:
|
|
bool _set(const StringName& p_name, const Variant& p_value);
|
|
bool _get(const StringName& p_name,Variant &r_ret) const;
|
|
void _get_property_list( List<PropertyInfo> *p_list) const;
|
|
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
|
|
void set_instance_path(const String& p_name);
|
|
String get_instance_path() const;
|
|
|
|
void replace_by_instance(const Ref<PackedScene>& p_custom_scene=Ref<PackedScene>());
|
|
|
|
InstancePlaceholder();
|
|
};
|
|
|
|
#endif // INSTANCE_PLACEHOLDER_H
|