godot/drivers/gles2/shaders
Rémi Verschelde 3f3f5a5359 Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Various merge conflicts have been fixed manually and some mistakes
might have been made - time will tell :)
2017-01-02 21:52:26 +01:00
..
blur.glsl GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
canvas_shadow.glsl support for 2D shadow casters 2015-03-02 00:54:43 -03:00
canvas.glsl -Added ViewportContainer, this is the only way to make viewports show up in GUI now 2016-10-05 01:26:35 -03:00
copy.glsl Screen space reflection effect 2016-11-29 19:55:12 -03:00
material.glsl Limit directional shadow draw distance, fixes #559, optimization (#1991) 2016-10-03 12:28:32 +02:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00