godot/scene/2d
Rémi Verschelde 9c6f19117c
Merge pull request #25754 from JFonS/fix_25567
Fix canvas particle material for old GLSL versions
2019-02-12 11:25:32 +01:00
..
animated_sprite.cpp Change the frame number before triggering the animation_finished signal 2019-01-27 17:31:55 +01:00
animated_sprite.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
area_2d.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
area_2d.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
audio_stream_player_2d.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
audio_stream_player_2d.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
back_buffer_copy.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
back_buffer_copy.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
camera_2d.cpp Add process_mode property to Camera2D 2019-01-06 15:44:17 +01:00
camera_2d.h Add process_mode property to Camera2D 2019-01-06 15:44:17 +01:00
canvas_item.cpp Fix canvas particle material for old GLSL versions 2019-02-11 14:56:23 +01:00
canvas_item.h Ability to get the current canvas item being drawn from stylebox. 2019-01-24 10:22:41 -03:00
canvas_modulate.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
canvas_modulate.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
collision_object_2d.cpp -Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860 2019-01-18 14:15:05 -03:00
collision_object_2d.h -Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860 2019-01-18 14:15:05 -03:00
collision_polygon_2d.cpp -Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860 2019-01-18 14:15:05 -03:00
collision_polygon_2d.h -Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860 2019-01-18 14:15:05 -03:00
collision_shape_2d.cpp -Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860 2019-01-18 14:15:05 -03:00
collision_shape_2d.h -Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860 2019-01-18 14:15:05 -03:00
cpu_particles_2d.cpp Fix local_delta when resetting CPUParticles 2019-02-01 17:16:09 +01:00
cpu_particles_2d.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
joints_2d.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
joints_2d.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
light_2d.cpp Do not restrict light texture type (wont work with atlas, though) 2019-01-27 16:58:18 -03:00
light_2d.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
light_occluder_2d.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
light_occluder_2d.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
line_2d.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
line_2d.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
line_builder.cpp Merge pull request #24691 from BlackCatter/line2d-fix 2019-01-02 19:39:31 +01:00
line_builder.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
mesh_instance_2d.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
mesh_instance_2d.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
navigation2d.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
navigation2d.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
navigation_polygon.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
navigation_polygon.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
node_2d.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
node_2d.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
parallax_background.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
parallax_background.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
parallax_layer.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
parallax_layer.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
particles_2d.cpp Warn when using GPU particles with GLES2 2019-02-09 20:49:58 +01:00
particles_2d.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
path_2d.cpp Allow offset and unit_offset to be set higher than one loop 2019-01-03 17:32:20 +01:00
path_2d.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
path_texture.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
path_texture.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
physics_body_2d.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
physics_body_2d.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
polygon_2d.cpp Appease some CppCheck warns for files in the "scene" directory 2019-01-16 12:59:18 -02:00
polygon_2d.h Removed splits in Polygon editor, replace by internal vertices and polygon support. 2019-01-08 19:11:08 -03:00
position_2d.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
position_2d.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
ray_cast_2d.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
ray_cast_2d.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
remote_transform_2d.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
remote_transform_2d.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
screen_button.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
screen_button.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub
skeleton_2d.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
skeleton_2d.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
sprite.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
sprite.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
tile_map.cpp -Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860 2019-01-18 14:15:05 -03:00
tile_map.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
visibility_notifier_2d.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
visibility_notifier_2d.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
y_sort.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
y_sort.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00