godot/doc
Hugo Locurcio bc1b2b96e1
Tweak the default fog depth end to use a fixed value
The previous value (0) was a special case in the fog shader.
It made the shader use the Camera's `far` value as the fog depth end
value, which led to an inconsistency in the fog rendering between
the editor and a running project. This is because the editor camera
uses a `far` property of 500 by default, whereas the Camera node's
`far` property is set to 100 by default.

The new fixed value is equal to the default `far` property in Camera,
which leads to a consistent appearance between the editor and a running
project.

This closes #31686.
2019-08-27 18:32:05 +02:00
..
classes Tweak the default fog depth end to use a fixed value 2019-08-27 18:32:05 +02:00
tools Adds a meta on top of every generated class to hide 'Edit on Github' link 2019-07-25 15:57:43 +02:00
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