mirror of
https://github.com/godotengine/godot.git
synced 2024-12-15 10:12:40 +08:00
bc1b2b96e1
The previous value (0) was a special case in the fog shader. It made the shader use the Camera's `far` value as the fog depth end value, which led to an inconsistency in the fog rendering between the editor and a running project. This is because the editor camera uses a `far` property of 500 by default, whereas the Camera node's `far` property is set to 100 by default. The new fixed value is equal to the default `far` property in Camera, which leads to a consistent appearance between the editor and a running project. This closes #31686. |
||
---|---|---|
.. | ||
classes | ||
tools | ||
Doxyfile | ||
Makefile |