godot/scene/2d
ShyRed bc1522e268 Use fake audio playing property in editor
It appears that some time ago users were supposed to be able to include the playback of sound effects in their animations by placing keys on the "playing" property. Back then the key frame editor took the value of the checkbox in the property_editor.

Somewhere / Sometime this behaviour changed and the key frame editor is now reading the actual value from the object instead of relying on the property editor.

This commit introduces a fake active field that is returned when reading the playing property in the editor. While the actual active flag is changed when playback is finished the fake one will stay the same thus allowing the user to take their time with setting the key in the animation editor.
2018-03-16 15:26:23 +01:00
..
animated_sprite.cpp 2D editor GUI input rework. Changes are: 2018-02-16 10:14:52 +01:00
animated_sprite.h 2D editor GUI input rework. Changes are: 2018-02-16 10:14:52 +01:00
area_2d.cpp Update an outdated method name in error message 2018-02-07 12:32:05 +09:00
area_2d.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
audio_stream_player_2d.cpp Use fake audio playing property in editor 2018-03-16 15:26:23 +01:00
audio_stream_player_2d.h Use fake audio playing property in editor 2018-03-16 15:26:23 +01:00
back_buffer_copy.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
back_buffer_copy.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
camera_2d.cpp Fix inverted RIGHT/LEFT TOP/BOTTOM Camera2D drag margin in runtime (editor works fine). Fix #16095. 2018-01-27 19:37:04 +01:00
camera_2d.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
canvas_item.cpp 2D Skeletons WORK IN PROGRESS 2018-02-21 17:24:00 -03:00
canvas_item.h 2D Skeletons WORK IN PROGRESS 2018-02-21 17:24:00 -03:00
canvas_modulate.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
canvas_modulate.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
collision_object_2d.cpp Improve CollisionObject/CollisionObject2D warning message 2018-02-19 21:48:31 +01:00
collision_object_2d.h Before I forget, add warnings on areas without children (should not break anything). 2018-01-18 14:31:07 -03:00
collision_polygon_2d.cpp Update collision shapes data on tree entered 2018-01-11 21:08:58 +01:00
collision_polygon_2d.h Update collision shapes data on tree entered 2018-01-11 21:08:58 +01:00
collision_shape_2d.cpp Update collision shapes data on tree entered 2018-01-11 21:08:58 +01:00
collision_shape_2d.h Update collision shapes data on tree entered 2018-01-11 21:08:58 +01:00
joints_2d.cpp Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet 2018-02-05 18:54:07 +01:00
joints_2d.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
light_2d.cpp 2D editor GUI input rework. Changes are: 2018-02-16 10:14:52 +01:00
light_2d.h 2D editor GUI input rework. Changes are: 2018-02-16 10:14:52 +01:00
light_occluder_2d.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
light_occluder_2d.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
line_2d.cpp Fix Line2D tile mode for non-square textures 2018-02-25 01:49:10 +01:00
line_2d.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
line_builder.cpp Fix Line2D tile mode for non-square textures 2018-02-25 01:49:10 +01:00
line_builder.h Fix Line2D tile mode for non-square textures 2018-02-25 01:49:10 +01:00
mesh_instance_2d.cpp 2D Skeletons WORK IN PROGRESS 2018-02-21 17:24:00 -03:00
mesh_instance_2d.h Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. 2018-02-21 09:39:09 -03:00
navigation2d.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
navigation2d.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
navigation_polygon.cpp Bind many more properties to scripts 2018-01-12 00:58:14 +02:00
navigation_polygon.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
node_2d.cpp 2D editor GUI input rework. Changes are: 2018-02-16 10:14:52 +01:00
node_2d.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
parallax_background.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
parallax_background.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
parallax_layer.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
parallax_layer.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
particles_2d.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
particles_2d.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
path_2d.cpp defend Path2D against a null curve 2018-01-22 22:45:38 -06:00
path_2d.h Bind many more properties to scripts 2018-01-12 00:58:14 +02:00
path_texture.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
path_texture.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
physics_body_2d.cpp Added forgotten infinite_inertia to bindings 2018-02-21 08:42:36 +01:00
physics_body_2d.h Improved kinematic body 2D and 3D, Now can move rigid body 2018-02-20 12:43:47 +01:00
polygon_2d.cpp Add a split editor to polygon 2D UV editor, moving an inch closer to adding support for in the future 2018-02-25 12:07:13 -03:00
polygon_2d.h Add a split editor to polygon 2D UV editor, moving an inch closer to adding support for in the future 2018-02-25 12:07:13 -03:00
position_2d.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
position_2d.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
ray_cast_2d.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
ray_cast_2d.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
remote_transform_2d.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
remote_transform_2d.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
screen_button.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
screen_button.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
SCsub
skeleton_2d.cpp 2D Skeletons WORK IN PROGRESS 2018-02-21 17:24:00 -03:00
skeleton_2d.h Skeleton2D: Fix missing return value in comparator 2018-02-22 08:18:25 +01:00
sprite.cpp Merge pull request #17341 from poke1024/fix16461 2018-03-08 08:40:49 +01:00
sprite.h Merge pull request #16756 from willnationsdev/shifted-rect-sprite 2018-02-21 10:42:47 +01:00
tile_map.cpp Tileset Editor Improvement 2018-02-20 22:33:59 +07:00
tile_map.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
visibility_notifier_2d.cpp Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00
visibility_notifier_2d.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
y_sort.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
y_sort.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00