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186 lines
6.0 KiB
C++
186 lines
6.0 KiB
C++
/*************************************************************************/
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/* editor_log.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef EDITOR_LOG_H
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#define EDITOR_LOG_H
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#include "core/os/thread.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/button.h"
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#include "scene/gui/control.h"
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#include "scene/gui/label.h"
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#include "scene/gui/line_edit.h"
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#include "scene/gui/panel_container.h"
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#include "scene/gui/rich_text_label.h"
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#include "scene/gui/texture_button.h"
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#include "scene/gui/texture_rect.h"
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class EditorLog : public HBoxContainer {
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GDCLASS(EditorLog, HBoxContainer);
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public:
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enum MessageType {
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MSG_TYPE_STD,
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MSG_TYPE_ERROR,
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MSG_TYPE_WARNING,
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MSG_TYPE_EDITOR,
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};
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private:
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struct LogMessage {
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String text;
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MessageType type;
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int count = 1;
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LogMessage() {}
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LogMessage(const String p_text, MessageType p_type) :
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text(p_text),
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type(p_type) {
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}
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};
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// Encapsulates all data and functionality regarding filters.
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struct LogFilter {
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private:
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// Force usage of set method since it has functionality built-in.
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int message_count = 0;
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bool active = true;
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public:
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MessageType type;
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Button *toggle_button = nullptr;
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void initialize_button(const String &p_tooltip, Callable p_toggled_callback) {
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toggle_button = memnew(Button);
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toggle_button->set_toggle_mode(true);
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toggle_button->set_pressed(true);
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toggle_button->set_text(itos(message_count));
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toggle_button->set_tooltip(TTR(p_tooltip));
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// Don't tint the icon even when in "pressed" state.
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toggle_button->add_theme_color_override("icon_color_pressed", Color(1, 1, 1, 1));
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toggle_button->set_focus_mode(FOCUS_NONE);
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// When toggled call the callback and pass the MessageType this button is for.
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toggle_button->connect("toggled", p_toggled_callback, varray(type));
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}
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int get_message_count() {
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return message_count;
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}
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void set_message_count(int p_count) {
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message_count = p_count;
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toggle_button->set_text(itos(message_count));
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}
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bool is_active() {
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return active;
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}
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void set_active(bool p_active) {
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toggle_button->set_pressed(p_active);
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active = p_active;
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}
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LogFilter(MessageType p_type) :
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type(p_type) {
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}
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};
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Vector<LogMessage> messages;
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// Maps MessageTypes to LogFilters for convenient access and storage (don't need 1 member per filter).
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Map<MessageType, LogFilter *> type_filter_map;
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RichTextLabel *log;
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Button *clear_button;
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Button *copy_button;
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Button *collapse_button;
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bool collapse = false;
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Button *show_search_button;
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LineEdit *search_box;
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// Reference to the "Output" button on the toolbar so we can update it's icon when
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// Warnings or Errors are encounetered.
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Button *tool_button;
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bool is_loading_state = false; // Used to disable saving requests while loading (some signals from buttons will try trigger a save, which happens during loading).
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Timer *save_state_timer;
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static void _error_handler(void *p_self, const char *p_func, const char *p_file, int p_line, const char *p_error, const char *p_errorexp, bool p_editor_notify, ErrorHandlerType p_type);
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ErrorHandlerList eh;
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Thread::ID current;
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//void _dragged(const Point2& p_ofs);
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void _clear_request();
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void _copy_request();
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static void _undo_redo_cbk(void *p_self, const String &p_name);
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void _rebuild_log();
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void _add_log_line(LogMessage &p_message, bool p_replace_previous = false);
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void _set_filter_active(bool p_active, MessageType p_message_type);
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void _set_search_visible(bool p_visible);
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void _search_changed(const String &p_text);
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void _process_message(const String &p_msg, MessageType p_type);
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void _reset_message_counts();
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void _set_collapse(bool p_collapse);
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void _start_state_save_timer();
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void _save_state();
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void _load_state();
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void _update_theme();
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protected:
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static void _bind_methods();
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void _notification(int p_what);
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public:
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void add_message(const String &p_msg, MessageType p_type = MSG_TYPE_STD);
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void set_tool_button(Button *p_tool_button);
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void deinit();
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void clear();
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EditorLog();
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~EditorLog();
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};
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VARIANT_ENUM_CAST(EditorLog::MessageType);
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#endif // EDITOR_LOG_H
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