mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
30 lines
1003 B
XML
30 lines
1003 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="PhysicsMaterial" inherits="Resource" category="Core" version="3.1">
|
|
<brief_description>
|
|
A material for physics properties.
|
|
</brief_description>
|
|
<description>
|
|
Provides a means of modifying the collision properties of a [PhysicsBody].
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<demos>
|
|
</demos>
|
|
<methods>
|
|
</methods>
|
|
<members>
|
|
<member name="absorbent" type="bool" setter="set_absorbent" getter="is_absorbent">
|
|
</member>
|
|
<member name="bounce" type="float" setter="set_bounce" getter="get_bounce">
|
|
The body's bounciness. Default value: [code]0[/code].
|
|
</member>
|
|
<member name="friction" type="float" setter="set_friction" getter="get_friction">
|
|
The body's friction. Values range from [code]0[/code] (frictionless) to [code]1[/code] (maximum friction). Default value: [code]1[/code].
|
|
</member>
|
|
<member name="rough" type="bool" setter="set_rough" getter="is_rough">
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|