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When buttons are not in Toggle Mode, shortcuts used to only trigger the `pressed` signal, without calling the `_pressed` virtual method, contrarily to what happens when you click the button. For Toggle Mode buttons, it did call the `_toggled` virtual method together with emitting the `toggled` signal *twice*. This commit harmonizes it all and makes shortcuts behave the same as mouse clicks or `ui_accept`, for both toggle and non-toggle modes. Fixes #29604. |
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2d | ||
3d | ||
animation | ||
audio | ||
gui | ||
main | ||
resources | ||
register_scene_types.cpp | ||
register_scene_types.h | ||
scene_string_names.cpp | ||
scene_string_names.h | ||
SCsub |