.. |
area.cpp
|
Batch of Bugfixes
|
2014-12-07 02:04:20 -03:00 |
area.h
|
Batch of Bugfixes
|
2014-12-07 02:04:20 -03:00 |
baked_light_instance.cpp
|
-Much improvement to baked light baker
|
2014-10-27 22:54:32 -03:00 |
baked_light_instance.h
|
-Much improvement to baked light baker
|
2014-10-27 22:54:32 -03:00 |
body_shape.cpp
|
SceneMainLoop -> SceneTree
|
2014-11-05 21:20:42 -03:00 |
body_shape.h
|
Bug Fixes
|
2014-11-02 11:31:01 -03:00 |
bone_attachment.cpp
|
SceneMainLoop -> SceneTree
|
2014-11-05 21:20:42 -03:00 |
bone_attachment.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
camera.cpp
|
Small Fixes
|
2014-12-08 15:47:45 -03:00 |
camera.h
|
Little Bits
|
2014-10-12 02:13:22 -03:00 |
character_camera.cpp
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
character_camera.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
collision_object.cpp
|
SceneMainLoop -> SceneTree
|
2014-11-05 21:20:42 -03:00 |
collision_object.h
|
Huge Amount of BugFix
|
2014-10-03 00:10:51 -03:00 |
collision_polygon.cpp
|
SceneMainLoop -> SceneTree
|
2014-11-05 21:20:42 -03:00 |
collision_polygon.h
|
CollisionPolygon (3D)
|
2014-09-16 21:19:54 -03:00 |
immediate_geometry.cpp
|
-typo fixed in ImmediateGeometry (#1066)
|
2015-01-02 13:21:07 -03:00 |
immediate_geometry.h
|
Little Bits
|
2014-10-12 02:13:22 -03:00 |
interpolated_camera.cpp
|
SceneMainLoop -> SceneTree
|
2014-11-05 21:20:42 -03:00 |
interpolated_camera.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
light.cpp
|
Batch of Bugfixes
|
2014-12-07 02:04:20 -03:00 |
light.h
|
Little Bits
|
2014-10-12 02:13:22 -03:00 |
mesh_instance.cpp
|
SceneMainLoop -> SceneTree
|
2014-11-05 21:20:42 -03:00 |
mesh_instance.h
|
Add 'mesh/skeleton' property to MeshInstance to decouple mesh->skeleton from child parent constraint
|
2014-05-13 13:25:24 +08:00 |
multimesh_instance.cpp
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
multimesh_instance.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
navigation_agent.cpp
|
Small Issues & Maintenance
|
2014-08-01 22:10:38 -03:00 |
navigation_agent.h
|
Small Issues & Maintenance
|
2014-08-01 22:10:38 -03:00 |
navigation_mesh.cpp
|
SceneMainLoop -> SceneTree
|
2014-11-05 21:20:42 -03:00 |
navigation_mesh.h
|
Small Issues & Maintenance
|
2014-08-01 22:10:38 -03:00 |
navigation.cpp
|
NavMesh
|
2014-11-17 07:46:11 -03:00 |
navigation.h
|
NavMesh
|
2014-11-17 07:46:11 -03:00 |
optimized_spatial_scene.cpp
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
optimized_spatial_scene.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
particles.cpp
|
Misc Fixes
|
2014-06-27 23:21:45 -03:00 |
particles.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
path.cpp
|
SceneMainLoop -> SceneTree
|
2014-11-05 21:20:42 -03:00 |
path.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
physics_body.cpp
|
-fixed silly bug in trigger check (#1051)
|
2015-01-02 13:30:59 -03:00 |
physics_body.h
|
UDP Fixes
|
2014-11-13 00:53:12 -03:00 |
physics_joint.cpp
|
SceneMainLoop -> SceneTree
|
2014-11-05 21:20:42 -03:00 |
physics_joint.h
|
Huge Amount of BugFix
|
2014-10-03 00:10:51 -03:00 |
portal.cpp
|
Misc Fixes
|
2014-06-27 23:21:45 -03:00 |
portal.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
position_3d.cpp
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
position_3d.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
proximity_group.cpp
|
SceneMainLoop -> SceneTree
|
2014-11-05 21:20:42 -03:00 |
proximity_group.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
quad.cpp
|
SceneMainLoop -> SceneTree
|
2014-11-05 21:20:42 -03:00 |
quad.h
|
-Fixed a few bugs in Viewport
|
2014-04-10 00:18:27 -03:00 |
ray_cast.cpp
|
SceneMainLoop -> SceneTree
|
2014-11-05 21:20:42 -03:00 |
ray_cast.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
room_instance.cpp
|
SceneMainLoop -> SceneTree
|
2014-11-05 21:20:42 -03:00 |
room_instance.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
scenario_fx.cpp
|
-variables with export in script are now IMMEDIATELY AND ALWAYS visible in properties (#718)
|
2014-09-22 00:50:48 -03:00 |
scenario_fx.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
SCsub
|
Build System Changes
|
2014-10-07 01:31:49 -03:00 |
skeleton.cpp
|
SceneMainLoop -> SceneTree
|
2014-11-05 21:20:42 -03:00 |
skeleton.h
|
-Much improvement to baked light baker
|
2014-10-27 22:54:32 -03:00 |
spatial_indexer.cpp
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
spatial_indexer.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
spatial_player.cpp
|
Misc Fixes
|
2014-06-27 23:21:45 -03:00 |
spatial_player.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
spatial_sample_player.cpp
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
spatial_sample_player.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
spatial_stream_player.cpp
|
SceneMainLoop -> SceneTree
|
2014-11-05 21:20:42 -03:00 |
spatial_stream_player.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
spatial.cpp
|
SceneMainLoop -> SceneTree
|
2014-11-05 21:20:42 -03:00 |
spatial.h
|
SceneMainLoop -> SceneTree
|
2014-11-05 21:20:42 -03:00 |
sprite_3d.cpp
|
-fixed signal in #1075
|
2015-01-02 13:08:28 -03:00 |
sprite_3d.h
|
Light Baker!
|
2014-06-11 10:41:03 -03:00 |
test_cube.cpp
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
test_cube.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
vehicle_body.cpp
|
SceneMainLoop -> SceneTree
|
2014-11-05 21:20:42 -03:00 |
vehicle_body.h
|
3D Physics and Other Stuff
|
2014-09-02 23:13:40 -03:00 |
visibility_notifier.cpp
|
SceneMainLoop -> SceneTree
|
2014-11-05 21:20:42 -03:00 |
visibility_notifier.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
visual_instance.cpp
|
Batch of Bugfixes
|
2014-12-07 02:04:20 -03:00 |
visual_instance.h
|
-Much improvement to baked light baker
|
2014-10-27 22:54:32 -03:00 |