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https://github.com/godotengine/godot.git
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9f134aa5d1
There are still some left in the Android Java code, even stuff to swap between GLES1 and GLES2 support from early Godot days... would be good to see some cleanup there too one day. The "graphics/api" option for Android exports is removed, as only GLES 3.0 is supported. It can be readded when GLES 2.0 support comes back. Fixes #13004.
119 lines
3.8 KiB
Python
119 lines
3.8 KiB
Python
import os
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import sys
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def is_active():
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return True
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def get_name():
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return "OSX"
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def can_build():
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if (sys.platform == "darwin" or ("OSXCROSS_ROOT" in os.environ)):
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return True
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return False
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def get_opts():
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from SCons.Variables import EnumVariable
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return [
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('osxcross_sdk', 'OSXCross SDK version', 'darwin14'),
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EnumVariable('debug_symbols', 'Add debug symbols to release version', 'yes', ('yes', 'no', 'full')),
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]
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def get_flags():
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return [
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]
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def configure(env):
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## Build type
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if (env["target"] == "release"):
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env.Prepend(CCFLAGS=['-O3', '-ffast-math', '-fomit-frame-pointer', '-ftree-vectorize', '-msse2'])
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if (env["debug_symbols"] == "yes"):
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env.Prepend(CCFLAGS=['-g1'])
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if (env["debug_symbols"] == "full"):
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env.Prepend(CCFLAGS=['-g2'])
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elif (env["target"] == "release_debug"):
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env.Prepend(CCFLAGS=['-O2', '-DDEBUG_ENABLED'])
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if (env["debug_symbols"] == "yes"):
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env.Prepend(CCFLAGS=['-g1'])
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if (env["debug_symbols"] == "full"):
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env.Prepend(CCFLAGS=['-g2'])
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elif (env["target"] == "debug"):
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env.Prepend(CCFLAGS=['-g3', '-DDEBUG_ENABLED', '-DDEBUG_MEMORY_ENABLED'])
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## Architecture
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is64 = sys.maxsize > 2**32
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if (env["bits"] == "default"):
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env["bits"] = "64" if is64 else "32"
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## Compiler configuration
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if "OSXCROSS_ROOT" not in os.environ: # regular native build
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if (env["bits"] == "fat"):
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env.Append(CCFLAGS=['-arch', 'i386', '-arch', 'x86_64'])
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env.Append(LINKFLAGS=['-arch', 'i386', '-arch', 'x86_64'])
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elif (env["bits"] == "32"):
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env.Append(CCFLAGS=['-arch', 'i386'])
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env.Append(LINKFLAGS=['-arch', 'i386'])
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else: # 64-bit, default
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env.Append(CCFLAGS=['-arch', 'x86_64'])
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env.Append(LINKFLAGS=['-arch', 'x86_64'])
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else: # osxcross build
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root = os.environ.get("OSXCROSS_ROOT", 0)
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if env["bits"] == "fat":
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basecmd = root + "/target/bin/x86_64-apple-" + env["osxcross_sdk"] + "-"
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env.Append(CCFLAGS=['-arch', 'i386', '-arch', 'x86_64'])
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env.Append(LINKFLAGS=['-arch', 'i386', '-arch', 'x86_64'])
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elif env["bits"] == "32":
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basecmd = root + "/target/bin/i386-apple-" + env["osxcross_sdk"] + "-"
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else: # 64-bit, default
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basecmd = root + "/target/bin/x86_64-apple-" + env["osxcross_sdk"] + "-"
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ccache_path = os.environ.get("CCACHE")
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if ccache_path == None:
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env['CC'] = basecmd + "cc"
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env['CXX'] = basecmd + "c++"
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else:
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# there aren't any ccache wrappers available for OS X cross-compile,
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# to enable caching we need to prepend the path to the ccache binary
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env['CC'] = ccache_path + ' ' + basecmd + "cc"
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env['CXX'] = ccache_path + ' ' + basecmd + "c++"
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env['AR'] = basecmd + "ar"
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env['RANLIB'] = basecmd + "ranlib"
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env['AS'] = basecmd + "as"
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if (env["CXX"] == "clang++"):
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env.Append(CPPFLAGS=['-DTYPED_METHOD_BIND'])
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env["CC"] = "clang"
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env["LD"] = "clang++"
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## Dependencies
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if env['builtin_libtheora']:
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env["x86_libtheora_opt_gcc"] = True
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## Flags
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env.Append(CPPPATH=['#platform/osx'])
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env.Append(CPPFLAGS=['-DOSX_ENABLED', '-DUNIX_ENABLED', '-DGLES_ENABLED', '-DAPPLE_STYLE_KEYS', '-DCOREAUDIO_ENABLED'])
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env.Append(LINKFLAGS=['-framework', 'Cocoa', '-framework', 'Carbon', '-framework', 'OpenGL', '-framework', 'AGL', '-framework', 'AudioUnit', '-framework', 'CoreAudio', '-lz', '-framework', 'IOKit', '-framework', 'ForceFeedback'])
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env.Append(LIBS=['pthread'])
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env.Append(CPPFLAGS=['-mmacosx-version-min=10.9'])
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env.Append(LINKFLAGS=['-mmacosx-version-min=10.9'])
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