godot/platform/osx/detect.py
Rémi Verschelde 9f134aa5d1 Cleanup old references to GLES2 renderer
There are still some left in the Android Java code, even stuff to swap between
GLES1 and GLES2 support from early Godot days... would be good to see some cleanup
there too one day.

The "graphics/api" option for Android exports is removed, as only GLES 3.0 is supported.
It can be readded when GLES 2.0 support comes back. Fixes #13004.
2017-11-19 17:52:18 +01:00

119 lines
3.8 KiB
Python

import os
import sys
def is_active():
return True
def get_name():
return "OSX"
def can_build():
if (sys.platform == "darwin" or ("OSXCROSS_ROOT" in os.environ)):
return True
return False
def get_opts():
from SCons.Variables import EnumVariable
return [
('osxcross_sdk', 'OSXCross SDK version', 'darwin14'),
EnumVariable('debug_symbols', 'Add debug symbols to release version', 'yes', ('yes', 'no', 'full')),
]
def get_flags():
return [
]
def configure(env):
## Build type
if (env["target"] == "release"):
env.Prepend(CCFLAGS=['-O3', '-ffast-math', '-fomit-frame-pointer', '-ftree-vectorize', '-msse2'])
if (env["debug_symbols"] == "yes"):
env.Prepend(CCFLAGS=['-g1'])
if (env["debug_symbols"] == "full"):
env.Prepend(CCFLAGS=['-g2'])
elif (env["target"] == "release_debug"):
env.Prepend(CCFLAGS=['-O2', '-DDEBUG_ENABLED'])
if (env["debug_symbols"] == "yes"):
env.Prepend(CCFLAGS=['-g1'])
if (env["debug_symbols"] == "full"):
env.Prepend(CCFLAGS=['-g2'])
elif (env["target"] == "debug"):
env.Prepend(CCFLAGS=['-g3', '-DDEBUG_ENABLED', '-DDEBUG_MEMORY_ENABLED'])
## Architecture
is64 = sys.maxsize > 2**32
if (env["bits"] == "default"):
env["bits"] = "64" if is64 else "32"
## Compiler configuration
if "OSXCROSS_ROOT" not in os.environ: # regular native build
if (env["bits"] == "fat"):
env.Append(CCFLAGS=['-arch', 'i386', '-arch', 'x86_64'])
env.Append(LINKFLAGS=['-arch', 'i386', '-arch', 'x86_64'])
elif (env["bits"] == "32"):
env.Append(CCFLAGS=['-arch', 'i386'])
env.Append(LINKFLAGS=['-arch', 'i386'])
else: # 64-bit, default
env.Append(CCFLAGS=['-arch', 'x86_64'])
env.Append(LINKFLAGS=['-arch', 'x86_64'])
else: # osxcross build
root = os.environ.get("OSXCROSS_ROOT", 0)
if env["bits"] == "fat":
basecmd = root + "/target/bin/x86_64-apple-" + env["osxcross_sdk"] + "-"
env.Append(CCFLAGS=['-arch', 'i386', '-arch', 'x86_64'])
env.Append(LINKFLAGS=['-arch', 'i386', '-arch', 'x86_64'])
elif env["bits"] == "32":
basecmd = root + "/target/bin/i386-apple-" + env["osxcross_sdk"] + "-"
else: # 64-bit, default
basecmd = root + "/target/bin/x86_64-apple-" + env["osxcross_sdk"] + "-"
ccache_path = os.environ.get("CCACHE")
if ccache_path == None:
env['CC'] = basecmd + "cc"
env['CXX'] = basecmd + "c++"
else:
# there aren't any ccache wrappers available for OS X cross-compile,
# to enable caching we need to prepend the path to the ccache binary
env['CC'] = ccache_path + ' ' + basecmd + "cc"
env['CXX'] = ccache_path + ' ' + basecmd + "c++"
env['AR'] = basecmd + "ar"
env['RANLIB'] = basecmd + "ranlib"
env['AS'] = basecmd + "as"
if (env["CXX"] == "clang++"):
env.Append(CPPFLAGS=['-DTYPED_METHOD_BIND'])
env["CC"] = "clang"
env["LD"] = "clang++"
## Dependencies
if env['builtin_libtheora']:
env["x86_libtheora_opt_gcc"] = True
## Flags
env.Append(CPPPATH=['#platform/osx'])
env.Append(CPPFLAGS=['-DOSX_ENABLED', '-DUNIX_ENABLED', '-DGLES_ENABLED', '-DAPPLE_STYLE_KEYS', '-DCOREAUDIO_ENABLED'])
env.Append(LINKFLAGS=['-framework', 'Cocoa', '-framework', 'Carbon', '-framework', 'OpenGL', '-framework', 'AGL', '-framework', 'AudioUnit', '-framework', 'CoreAudio', '-lz', '-framework', 'IOKit', '-framework', 'ForceFeedback'])
env.Append(LIBS=['pthread'])
env.Append(CPPFLAGS=['-mmacosx-version-min=10.9'])
env.Append(LINKFLAGS=['-mmacosx-version-min=10.9'])