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Juan Linietsky bb83c7d6b7 Changed reimport logic to also check md5 before reimporting, fixes #13135
Has the nice side effect that you can share your .import folder or rename
your project and godot wont reimport stuff.
2017-11-24 13:39:41 -03:00
core Merge pull request #13244 from bojidar-bg/13243-get-static-indexed 2017-11-24 15:07:24 +01:00
doc doc: Update header version for 3.0-beta 2017-11-24 09:16:52 +01:00
drivers Return and repair file logging 2017-11-21 16:43:44 +07:00
editor Changed reimport logic to also check md5 before reimporting, fixes #13135 2017-11-24 13:39:41 -03:00
main Modified low processor sleep to 8000 and made it customizable (should be customizable for editor too) 2017-11-22 14:41:45 -03:00
misc Allow configuring iOS export 2017-11-21 01:16:49 +07:00
modules doc: Update header version for 3.0-beta 2017-11-24 09:16:52 +01:00
platform Allow to specify multiple resolution Android icons 2017-11-24 11:19:22 +07:00
scene Fix style error with MenuButton in default theme 2017-11-24 19:31:20 +08:00
servers Rename two-parameter arc-tangent function to atan in shader language, as it is in GLSL. 2017-11-23 21:19:11 -05:00
thirdparty Merge pull request #12014 from hi-ogawa/fix-video-playback 2017-11-13 19:57:18 +01:00
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.clang-format
.editorconfig Add trim_trailing_whitespace to .editorconfig 2017-05-16 14:04:26 +03:00
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.gitignore Add cpp.hint file to improve IntelliSense 2017-11-19 21:01:05 +01:00
.travis.yml change matrix and enable caching for Android, iOS and macOS (cross-compile) 2017-11-13 15:05:26 -04:00
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compat.py Fix build with Python 3 on Windows 2017-10-29 19:27:12 +01:00
CONTRIBUTING.md Formatting an unformatted hyperlink (#12226) 2017-10-19 12:53:11 +02:00
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LICENSE.txt Fixed GitHub detection of license in LICENSE.txt file. 2017-10-31 11:42:31 +01:00
LOGO_LICENSE.md Improve documentation of thirdparty code snippets 2017-05-07 11:42:37 +02:00
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methods.py Rename the version's "revision" to "build" 2017-11-20 00:51:14 +01:00
README.md Add screenshot to the README 2017-10-31 10:15:36 +01:00
SConstruct Add explicit exception model flag for Visual C++ 2017-11-21 19:06:43 +01:00
version.py Bump version to 3.0-beta a.k.a. *feature freeze* 2017-11-20 23:53:31 +01:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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