godot/platform/windows
2018-03-15 17:29:55 +02:00
..
export
context_gl_win.cpp Explicitly set OpenGL profile to core (X11, Windows). 2018-03-06 15:53:30 +02:00
context_gl_win.h
crash_handler_win.cpp
crash_handler_win.h
ctxgl_procaddr.cpp
ctxgl_procaddr.h
detect.py Fix MinGW cross-build 2018-03-15 17:29:55 +02:00
godot_res.rc Refactor version macros and fix related bugs 2018-02-23 20:15:29 +01:00
godot_win.cpp
godot.ico
joypad.cpp
joypad.h
key_mapping_win.cpp
key_mapping_win.h
lang_table.h
logo.png
os_windows.cpp Explicitly set OpenGL profile to core (X11, Windows). 2018-03-06 15:53:30 +02:00
os_windows.h Clean and expose get_audio/video_driver_* funcs on OS class 2018-03-04 14:18:05 -03:00
platform_config.h add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
power_windows.cpp
power_windows.h
SCsub
windows_terminal_logger.cpp
windows_terminal_logger.h