mirror of
https://github.com/godotengine/godot.git
synced 2024-12-21 10:25:24 +08:00
e4213e66b2
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
144 lines
5.2 KiB
Plaintext
144 lines
5.2 KiB
Plaintext
/*************************************************************************/
|
|
/* view_controller.mm */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#import "view_controller.h"
|
|
|
|
#include "os_iphone.h"
|
|
|
|
extern "C" {
|
|
|
|
int add_path(int, char **);
|
|
int add_cmdline(int, char **);
|
|
|
|
int add_path(int p_argc, char **p_args) {
|
|
|
|
NSString *str = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"godot_path"];
|
|
if (!str)
|
|
return p_argc;
|
|
|
|
p_args[p_argc++] = "--path";
|
|
[str retain]; // memory leak lol (maybe make it static here and delete it in ViewController destructor? @todo
|
|
p_args[p_argc++] = (char *)[str cString];
|
|
p_args[p_argc] = NULL;
|
|
|
|
return p_argc;
|
|
};
|
|
|
|
int add_cmdline(int p_argc, char **p_args) {
|
|
|
|
NSArray *arr = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"godot_cmdline"];
|
|
if (!arr)
|
|
return p_argc;
|
|
|
|
for (int i = 0; i < [arr count]; i++) {
|
|
|
|
NSString *str = [arr objectAtIndex:i];
|
|
if (!str)
|
|
continue;
|
|
[str retain]; // @todo delete these at some point
|
|
p_args[p_argc++] = (char *)[str cString];
|
|
};
|
|
|
|
p_args[p_argc] = NULL;
|
|
|
|
return p_argc;
|
|
};
|
|
}; // extern "C"
|
|
|
|
@interface ViewController ()
|
|
|
|
@end
|
|
|
|
@implementation ViewController
|
|
|
|
- (void)didReceiveMemoryWarning {
|
|
|
|
printf("*********** did receive memory warning!\n");
|
|
};
|
|
|
|
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)p_orientation {
|
|
|
|
if (/*OSIPhone::get_singleton() == NULL*/ TRUE) {
|
|
|
|
printf("checking on info.plist\n");
|
|
NSArray *arr = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"UISupportedInterfaceOrientations"];
|
|
switch (p_orientation) {
|
|
|
|
case UIInterfaceOrientationLandscapeLeft:
|
|
return [arr indexOfObject:@"UIInterfaceOrientationLandscapeLeft"] != NSNotFound ? YES : NO;
|
|
|
|
case UIInterfaceOrientationLandscapeRight:
|
|
return [arr indexOfObject:@"UIInterfaceOrientationLandscapeRight"] != NSNotFound ? YES : NO;
|
|
|
|
case UIInterfaceOrientationPortrait:
|
|
return [arr indexOfObject:@"UIInterfaceOrientationPortrait"] != NSNotFound ? YES : NO;
|
|
|
|
case UIInterfaceOrientationPortraitUpsideDown:
|
|
return [arr indexOfObject:@"UIInterfaceOrientationPortraitUpsideDown"] != NSNotFound ? YES : NO;
|
|
|
|
default:
|
|
return NO;
|
|
}
|
|
};
|
|
|
|
uint8_t supported = OSIPhone::get_singleton()->get_orientations();
|
|
switch (p_orientation) {
|
|
|
|
case UIInterfaceOrientationLandscapeLeft:
|
|
return supported & (1 << OSIPhone::LandscapeLeft) ? YES : NO;
|
|
|
|
case UIInterfaceOrientationLandscapeRight:
|
|
return supported & (1 << OSIPhone::LandscapeRight) ? YES : NO;
|
|
|
|
case UIInterfaceOrientationPortrait:
|
|
return supported & (1 << OSIPhone::PortraitDown) ? YES : NO;
|
|
|
|
case UIInterfaceOrientationPortraitUpsideDown:
|
|
return supported & (1 << OSIPhone::PortraitUp) ? YES : NO;
|
|
|
|
default:
|
|
return NO;
|
|
}
|
|
};
|
|
|
|
- (BOOL)prefersStatusBarHidden {
|
|
return YES;
|
|
}
|
|
|
|
#ifdef GAME_CENTER_ENABLED
|
|
- (void)gameCenterViewControllerDidFinish:(GKGameCenterViewController *)gameCenterViewController {
|
|
//[gameCenterViewController dismissViewControllerAnimated:YES completion:^{GameCenter::get_singleton()->game_center_closed();}];//version for signaling when overlay is completely gone
|
|
GameCenter::get_singleton()->game_center_closed();
|
|
[gameCenterViewController dismissViewControllerAnimated:YES completion:nil];
|
|
}
|
|
#endif
|
|
|
|
@end
|