godot/scene/main
reduz 6e98c4cd50 Refactor VisibilityNotifier3D
* This is the 3D counterpart to #49632
* Implemented a bit different as 3D works using instancing

After merged, both 2D and 3D classes will most likely be renamed in a separate PR to DisplayNotifier2D/3D.
2021-06-16 18:50:39 -03:00
..
canvas_item.cpp Tweak dozens of editor property hints for consistency 2021-05-25 02:50:35 +02:00
canvas_item.h Rename Texture.get_data() to get_image() 2021-03-28 13:00:46 +01:00
canvas_layer.cpp Hide more options of disabled properties 2021-03-03 20:51:35 -03:00
canvas_layer.h Hide more options of disabled properties 2021-03-03 20:51:35 -03:00
http_request.cpp [Net] Fix HTTPRquest store_buffer error. 2021-05-31 15:42:31 +02:00
http_request.h Core: Move DirAccess and FileAccess to core/io 2021-06-11 14:52:39 +02:00
instance_placeholder.cpp
instance_placeholder.h
node.cpp Merge pull request #48998 from kleonc/Node-add_child-fix 2021-06-15 16:27:18 +02:00
node.h Merge pull request #49221 from Faless/mp/4.x_rpc_refactor 2021-06-07 17:00:08 +02:00
resource_preloader.cpp
resource_preloader.h
scene_tree.cpp Refactor VisibilityNotifier3D 2021-06-16 18:50:39 -03:00
scene_tree.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
SCsub
shader_globals_override.cpp Rename Variant TRANSFORM to TRANSFORM3D 2021-06-03 07:30:01 -04:00
shader_globals_override.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
timer.cpp
timer.h
viewport.cpp Refactor VisibilityNotifier3D 2021-06-16 18:50:39 -03:00
viewport.h Refactor VisibilityNotifier3D 2021-06-16 18:50:39 -03:00
window.cpp Tweak dozens of editor property hints for consistency 2021-05-25 02:50:35 +02:00
window.h Add theme_custom_type property to Control and Window 2021-05-17 17:20:42 +03:00