godot/modules/mono/glue
Rémi Verschelde f8ab79e68a Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00
..
GodotSharp Fix Slerp C# docs and add test cases for vectors in the same direction 2022-03-12 13:20:55 -06:00
arguments_vector.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
base_object_glue.cpp Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
callable_glue.cpp
collections_glue.cpp
gd_glue.cpp
glue_header.h
nodepath_glue.cpp
rid_glue.cpp
scene_tree_glue.cpp
string_glue.cpp
string_name_glue.cpp