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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
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Here's to a great year 2021 for all Godot users 🎆
331 lines
9.6 KiB
Plaintext
331 lines
9.6 KiB
Plaintext
/*************************************************************************/
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/* os_iphone.mm */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifdef IPHONE_ENABLED
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#include "os_iphone.h"
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#import "app_delegate.h"
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#include "core/config/project_settings.h"
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#include "core/io/file_access_pack.h"
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#include "core/os/dir_access.h"
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#include "core/os/file_access.h"
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#include "display_server_iphone.h"
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#include "drivers/unix/syslog_logger.h"
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#import "godot_view.h"
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#include "main/main.h"
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#import "view_controller.h"
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#import <AudioToolbox/AudioServices.h>
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#import <UIKit/UIKit.h>
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#import <dlfcn.h>
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#if defined(VULKAN_ENABLED)
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#include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
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#import <QuartzCore/CAMetalLayer.h>
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#include <vulkan/vulkan_metal.h>
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#endif
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// Initialization order between compilation units is not guaranteed,
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// so we use this as a hack to ensure certain code is called before
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// everything else, but after all units are initialized.
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typedef void (*init_callback)();
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static init_callback *ios_init_callbacks = nullptr;
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static int ios_init_callbacks_count = 0;
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static int ios_init_callbacks_capacity = 0;
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HashMap<String, void *> OSIPhone::dynamic_symbol_lookup_table;
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void add_ios_init_callback(init_callback cb) {
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if (ios_init_callbacks_count == ios_init_callbacks_capacity) {
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void *new_ptr = realloc(ios_init_callbacks, sizeof(cb) * 32);
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if (new_ptr) {
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ios_init_callbacks = (init_callback *)(new_ptr);
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ios_init_callbacks_capacity += 32;
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}
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}
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if (ios_init_callbacks_capacity > ios_init_callbacks_count) {
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ios_init_callbacks[ios_init_callbacks_count] = cb;
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++ios_init_callbacks_count;
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}
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}
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void register_dynamic_symbol(char *name, void *address) {
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OSIPhone::dynamic_symbol_lookup_table[String(name)] = address;
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}
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OSIPhone *OSIPhone::get_singleton() {
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return (OSIPhone *)OS::get_singleton();
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}
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OSIPhone::OSIPhone(String p_data_dir) {
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for (int i = 0; i < ios_init_callbacks_count; ++i) {
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ios_init_callbacks[i]();
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}
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free(ios_init_callbacks);
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ios_init_callbacks = nullptr;
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ios_init_callbacks_count = 0;
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ios_init_callbacks_capacity = 0;
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main_loop = nullptr;
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// can't call set_data_dir from here, since it requires DirAccess
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// which is initialized in initialize_core
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user_data_dir = p_data_dir;
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Vector<Logger *> loggers;
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loggers.push_back(memnew(SyslogLogger));
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#ifdef DEBUG_ENABLED
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// it seems iOS app's stdout/stderr is only obtainable if you launch it from
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// Xcode
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loggers.push_back(memnew(StdLogger));
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#endif
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_set_logger(memnew(CompositeLogger(loggers)));
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AudioDriverManager::add_driver(&audio_driver);
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DisplayServerIPhone::register_iphone_driver();
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}
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OSIPhone::~OSIPhone() {}
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void OSIPhone::initialize_core() {
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OS_Unix::initialize_core();
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set_user_data_dir(user_data_dir);
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}
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void OSIPhone::initialize() {
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initialize_core();
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}
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void OSIPhone::initialize_modules() {
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ios = memnew(iOS);
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Engine::get_singleton()->add_singleton(Engine::Singleton("iOS", ios));
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joypad_iphone = memnew(JoypadIPhone);
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}
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void OSIPhone::deinitialize_modules() {
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if (joypad_iphone) {
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memdelete(joypad_iphone);
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}
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if (ios) {
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memdelete(ios);
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}
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godot_ios_plugins_deinitialize();
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}
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void OSIPhone::set_main_loop(MainLoop *p_main_loop) {
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godot_ios_plugins_initialize();
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main_loop = p_main_loop;
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if (main_loop) {
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main_loop->initialize();
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}
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}
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MainLoop *OSIPhone::get_main_loop() const {
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return main_loop;
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}
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void OSIPhone::delete_main_loop() {
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if (main_loop) {
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main_loop->finalize();
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memdelete(main_loop);
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};
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main_loop = nullptr;
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}
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bool OSIPhone::iterate() {
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if (!main_loop) {
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return true;
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}
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if (DisplayServer::get_singleton()) {
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DisplayServer::get_singleton()->process_events();
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}
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return Main::iteration();
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}
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void OSIPhone::start() {
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Main::start();
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if (joypad_iphone) {
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joypad_iphone->start_processing();
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}
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}
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void OSIPhone::finalize() {
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deinitialize_modules();
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// Already gets called
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// delete_main_loop();
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}
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// MARK: Dynamic Libraries
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Error OSIPhone::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) {
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if (p_path.length() == 0) {
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p_library_handle = RTLD_SELF;
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return OK;
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}
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return OS_Unix::open_dynamic_library(p_path, p_library_handle, p_also_set_library_path);
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}
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Error OSIPhone::close_dynamic_library(void *p_library_handle) {
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if (p_library_handle == RTLD_SELF) {
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return OK;
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}
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return OS_Unix::close_dynamic_library(p_library_handle);
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}
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Error OSIPhone::get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle, bool p_optional) {
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if (p_library_handle == RTLD_SELF) {
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void **ptr = OSIPhone::dynamic_symbol_lookup_table.getptr(p_name);
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if (ptr) {
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p_symbol_handle = *ptr;
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return OK;
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}
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}
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return OS_Unix::get_dynamic_library_symbol_handle(p_library_handle, p_name, p_symbol_handle, p_optional);
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}
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void OSIPhone::alert(const String &p_alert, const String &p_title) {
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const CharString utf8_alert = p_alert.utf8();
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const CharString utf8_title = p_title.utf8();
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iOS::alert(utf8_alert.get_data(), utf8_title.get_data());
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}
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String OSIPhone::get_name() const {
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return "iOS";
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};
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String OSIPhone::get_model_name() const {
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String model = ios->get_model();
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if (model != "")
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return model;
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return OS_Unix::get_model_name();
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}
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Error OSIPhone::shell_open(String p_uri) {
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NSString *urlPath = [[NSString alloc] initWithUTF8String:p_uri.utf8().get_data()];
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NSURL *url = [NSURL URLWithString:urlPath];
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if (![[UIApplication sharedApplication] canOpenURL:url]) {
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return ERR_CANT_OPEN;
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}
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printf("opening url %s\n", p_uri.utf8().get_data());
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[[UIApplication sharedApplication] openURL:url options:@{} completionHandler:nil];
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return OK;
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};
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void OSIPhone::set_user_data_dir(String p_dir) {
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DirAccess *da = DirAccess::open(p_dir);
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user_data_dir = da->get_current_dir();
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printf("setting data dir to %s from %s\n", user_data_dir.utf8().get_data(), p_dir.utf8().get_data());
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memdelete(da);
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}
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String OSIPhone::get_user_data_dir() const {
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return user_data_dir;
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}
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String OSIPhone::get_locale() const {
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NSString *preferedLanguage = [NSLocale preferredLanguages].firstObject;
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if (preferedLanguage) {
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return String::utf8([preferedLanguage UTF8String]).replace("-", "_");
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}
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NSString *localeIdentifier = [[NSLocale currentLocale] localeIdentifier];
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return String::utf8([localeIdentifier UTF8String]).replace("-", "_");
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}
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String OSIPhone::get_unique_id() const {
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NSString *uuid = [UIDevice currentDevice].identifierForVendor.UUIDString;
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return String::utf8([uuid UTF8String]);
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}
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void OSIPhone::vibrate_handheld(int p_duration_ms) {
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// iOS does not support duration for vibration
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AudioServicesPlaySystemSound(kSystemSoundID_Vibrate);
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}
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bool OSIPhone::_check_internal_feature_support(const String &p_feature) {
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return p_feature == "mobile";
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}
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void OSIPhone::on_focus_out() {
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if (is_focused) {
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is_focused = false;
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if (DisplayServerIPhone::get_singleton()) {
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DisplayServerIPhone::get_singleton()->send_window_event(DisplayServer::WINDOW_EVENT_FOCUS_OUT);
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}
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[AppDelegate.viewController.godotView stopRendering];
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if (DisplayServerIPhone::get_singleton() && DisplayServerIPhone::get_singleton()->native_video_is_playing()) {
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DisplayServerIPhone::get_singleton()->native_video_pause();
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}
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audio_driver.stop();
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}
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}
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void OSIPhone::on_focus_in() {
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if (!is_focused) {
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is_focused = true;
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if (DisplayServerIPhone::get_singleton()) {
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DisplayServerIPhone::get_singleton()->send_window_event(DisplayServer::WINDOW_EVENT_FOCUS_IN);
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}
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[AppDelegate.viewController.godotView startRendering];
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if (DisplayServerIPhone::get_singleton() && DisplayServerIPhone::get_singleton()->native_video_is_playing()) {
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DisplayServerIPhone::get_singleton()->native_video_unpause();
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}
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audio_driver.start();
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}
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}
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#endif // IPHONE_ENABLED
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