godot/editor/debugger/editor_debugger_node.cpp
Juan Linietsky d4433ae6d3 Remove Signal connect binds
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind().
Changed all uses of it to Callable.bind()
2022-07-29 16:26:13 +02:00

719 lines
28 KiB
C++

/*************************************************************************/
/* editor_debugger_node.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "editor_debugger_node.h"
#include "editor/debugger/editor_debugger_tree.h"
#include "editor/debugger/script_editor_debugger.h"
#include "editor/editor_log.h"
#include "editor/editor_node.h"
#include "editor/plugins/editor_debugger_plugin.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor/scene_tree_dock.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/tab_container.h"
#include "scene/resources/packed_scene.h"
template <typename Func>
void _for_all(TabContainer *p_node, const Func &p_func) {
for (int i = 0; i < p_node->get_tab_count(); i++) {
ScriptEditorDebugger *dbg = Object::cast_to<ScriptEditorDebugger>(p_node->get_tab_control(i));
ERR_FAIL_COND(!dbg);
p_func(dbg);
}
}
EditorDebuggerNode *EditorDebuggerNode::singleton = nullptr;
EditorDebuggerNode::EditorDebuggerNode() {
if (!singleton) {
singleton = this;
}
add_theme_constant_override("margin_left", -EditorNode::get_singleton()->get_gui_base()->get_theme_stylebox(SNAME("BottomPanelDebuggerOverride"), SNAME("EditorStyles"))->get_margin(SIDE_LEFT));
add_theme_constant_override("margin_right", -EditorNode::get_singleton()->get_gui_base()->get_theme_stylebox(SNAME("BottomPanelDebuggerOverride"), SNAME("EditorStyles"))->get_margin(SIDE_RIGHT));
tabs = memnew(TabContainer);
tabs->set_tabs_visible(false);
tabs->connect("tab_changed", callable_mp(this, &EditorDebuggerNode::_debugger_changed));
add_child(tabs);
Ref<StyleBoxEmpty> empty;
empty.instantiate();
tabs->add_theme_style_override("panel", empty);
auto_switch_remote_scene_tree = EDITOR_DEF("debugger/auto_switch_to_remote_scene_tree", false);
_add_debugger();
// Remote scene tree
remote_scene_tree = memnew(EditorDebuggerTree);
remote_scene_tree->connect("object_selected", callable_mp(this, &EditorDebuggerNode::_remote_object_requested));
remote_scene_tree->connect("save_node", callable_mp(this, &EditorDebuggerNode::_save_node_requested));
SceneTreeDock::get_singleton()->add_remote_tree_editor(remote_scene_tree);
SceneTreeDock::get_singleton()->connect("remote_tree_selected", callable_mp(this, &EditorDebuggerNode::request_remote_tree));
remote_scene_tree_timeout = EDITOR_DEF("debugger/remote_scene_tree_refresh_interval", 1.0);
inspect_edited_object_timeout = EDITOR_DEF("debugger/remote_inspect_refresh_interval", 0.2);
EditorNode *editor = EditorNode::get_singleton();
editor->get_undo_redo()->set_method_notify_callback(_method_changeds, this);
editor->get_undo_redo()->set_property_notify_callback(_property_changeds, this);
editor->get_pause_button()->connect("pressed", callable_mp(this, &EditorDebuggerNode::_paused));
}
ScriptEditorDebugger *EditorDebuggerNode::_add_debugger() {
ScriptEditorDebugger *node = memnew(ScriptEditorDebugger);
int id = tabs->get_tab_count();
node->connect("stop_requested", callable_mp(this, &EditorDebuggerNode::_debugger_wants_stop).bind(id));
node->connect("stopped", callable_mp(this, &EditorDebuggerNode::_debugger_stopped).bind(id));
node->connect("stack_frame_selected", callable_mp(this, &EditorDebuggerNode::_stack_frame_selected).bind(id));
node->connect("error_selected", callable_mp(this, &EditorDebuggerNode::_error_selected).bind(id));
node->connect("breakpoint_selected", callable_mp(this, &EditorDebuggerNode::_error_selected).bind(id));
node->connect("clear_execution", callable_mp(this, &EditorDebuggerNode::_clear_execution));
node->connect("breaked", callable_mp(this, &EditorDebuggerNode::_breaked).bind(id));
node->connect("remote_tree_updated", callable_mp(this, &EditorDebuggerNode::_remote_tree_updated).bind(id));
node->connect("remote_object_updated", callable_mp(this, &EditorDebuggerNode::_remote_object_updated).bind(id));
node->connect("remote_object_property_updated", callable_mp(this, &EditorDebuggerNode::_remote_object_property_updated).bind(id));
node->connect("remote_object_requested", callable_mp(this, &EditorDebuggerNode::_remote_object_requested).bind(id));
node->connect("errors_cleared", callable_mp(this, &EditorDebuggerNode::_update_errors));
if (tabs->get_tab_count() > 0) {
get_debugger(0)->clear_style();
}
tabs->add_child(node);
node->set_name("Session " + itos(tabs->get_tab_count()));
if (tabs->get_tab_count() > 1) {
node->clear_style();
tabs->set_tabs_visible(true);
tabs->add_theme_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_theme_stylebox(SNAME("DebuggerPanel"), SNAME("EditorStyles")));
}
if (!debugger_plugins.is_empty()) {
for (const Ref<Script> &i : debugger_plugins) {
node->add_debugger_plugin(i);
}
}
return node;
}
void EditorDebuggerNode::_stack_frame_selected(int p_debugger) {
const ScriptEditorDebugger *dbg = get_debugger(p_debugger);
ERR_FAIL_COND(!dbg);
if (dbg != get_current_debugger()) {
return;
}
_text_editor_stack_goto(dbg);
}
void EditorDebuggerNode::_error_selected(const String &p_file, int p_line, int p_debugger) {
Ref<Script> s = ResourceLoader::load(p_file);
emit_signal(SNAME("goto_script_line"), s, p_line - 1);
}
void EditorDebuggerNode::_text_editor_stack_goto(const ScriptEditorDebugger *p_debugger) {
String file = p_debugger->get_stack_script_file();
if (file.is_empty()) {
return;
}
if (file.is_resource_file()) {
stack_script = ResourceLoader::load(file);
} else {
// If the script is built-in, it can be opened only if the scene is loaded in memory.
int i = file.find("::");
int j = file.rfind("(", i);
if (j > -1) { // If the script is named, the string is "name (file)", so we need to extract the path.
file = file.substr(j + 1, file.find(")", i) - j - 1);
}
Ref<PackedScene> ps = ResourceLoader::load(file.get_slice("::", 0));
stack_script = ResourceLoader::load(file);
}
const int line = p_debugger->get_stack_script_line() - 1;
emit_signal(SNAME("goto_script_line"), stack_script, line);
emit_signal(SNAME("set_execution"), stack_script, line);
stack_script.unref(); // Why?!?
}
void EditorDebuggerNode::_bind_methods() {
// LiveDebug.
ClassDB::bind_method("live_debug_create_node", &EditorDebuggerNode::live_debug_create_node);
ClassDB::bind_method("live_debug_instance_node", &EditorDebuggerNode::live_debug_instance_node);
ClassDB::bind_method("live_debug_remove_node", &EditorDebuggerNode::live_debug_remove_node);
ClassDB::bind_method("live_debug_remove_and_keep_node", &EditorDebuggerNode::live_debug_remove_and_keep_node);
ClassDB::bind_method("live_debug_restore_node", &EditorDebuggerNode::live_debug_restore_node);
ClassDB::bind_method("live_debug_duplicate_node", &EditorDebuggerNode::live_debug_duplicate_node);
ClassDB::bind_method("live_debug_reparent_node", &EditorDebuggerNode::live_debug_reparent_node);
ADD_SIGNAL(MethodInfo("goto_script_line"));
ADD_SIGNAL(MethodInfo("set_execution", PropertyInfo("script"), PropertyInfo(Variant::INT, "line")));
ADD_SIGNAL(MethodInfo("clear_execution", PropertyInfo("script")));
ADD_SIGNAL(MethodInfo("breaked", PropertyInfo(Variant::BOOL, "reallydid"), PropertyInfo(Variant::BOOL, "can_debug")));
ADD_SIGNAL(MethodInfo("breakpoint_toggled", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::INT, "line"), PropertyInfo(Variant::BOOL, "enabled")));
}
EditorDebuggerRemoteObject *EditorDebuggerNode::get_inspected_remote_object() {
return Object::cast_to<EditorDebuggerRemoteObject>(ObjectDB::get_instance(EditorNode::get_singleton()->get_editor_selection_history()->get_current()));
}
ScriptEditorDebugger *EditorDebuggerNode::get_debugger(int p_id) const {
return Object::cast_to<ScriptEditorDebugger>(tabs->get_tab_control(p_id));
}
ScriptEditorDebugger *EditorDebuggerNode::get_current_debugger() const {
return Object::cast_to<ScriptEditorDebugger>(tabs->get_tab_control(tabs->get_current_tab()));
}
ScriptEditorDebugger *EditorDebuggerNode::get_default_debugger() const {
return Object::cast_to<ScriptEditorDebugger>(tabs->get_tab_control(0));
}
String EditorDebuggerNode::get_server_uri() const {
ERR_FAIL_COND_V(server.is_null(), "");
return server->get_uri();
}
Error EditorDebuggerNode::start(const String &p_uri) {
stop();
ERR_FAIL_COND_V(p_uri.find("://") < 0, ERR_INVALID_PARAMETER);
if (EDITOR_GET("run/output/always_open_output_on_play")) {
EditorNode::get_singleton()->make_bottom_panel_item_visible(EditorNode::get_log());
} else {
EditorNode::get_singleton()->make_bottom_panel_item_visible(this);
}
server = Ref<EditorDebuggerServer>(EditorDebuggerServer::create(p_uri.substr(0, p_uri.find("://") + 3)));
const Error err = server->start(p_uri);
if (err != OK) {
return err;
}
set_process(true);
EditorNode::get_log()->add_message("--- Debugging process started ---", EditorLog::MSG_TYPE_EDITOR);
return OK;
}
void EditorDebuggerNode::stop() {
if (server.is_valid()) {
server->stop();
EditorNode::get_log()->add_message("--- Debugging process stopped ---", EditorLog::MSG_TYPE_EDITOR);
server.unref();
}
// Also close all debugging sessions.
_for_all(tabs, [&](ScriptEditorDebugger *dbg) {
if (dbg->is_session_active()) {
dbg->_stop_and_notify();
}
});
_break_state_changed();
if (hide_on_stop) {
if (is_visible_in_tree()) {
EditorNode::get_singleton()->hide_bottom_panel();
}
}
breakpoints.clear();
set_process(false);
}
void EditorDebuggerNode::_notification(int p_what) {
switch (p_what) {
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
if (tabs->get_tab_count() > 1) {
add_theme_constant_override("margin_left", -EditorNode::get_singleton()->get_gui_base()->get_theme_stylebox(SNAME("BottomPanelDebuggerOverride"), SNAME("EditorStyles"))->get_margin(SIDE_LEFT));
add_theme_constant_override("margin_right", -EditorNode::get_singleton()->get_gui_base()->get_theme_stylebox(SNAME("BottomPanelDebuggerOverride"), SNAME("EditorStyles"))->get_margin(SIDE_RIGHT));
tabs->add_theme_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_theme_stylebox(SNAME("DebuggerPanel"), SNAME("EditorStyles")));
}
} break;
case NOTIFICATION_READY: {
_update_debug_options();
} break;
case NOTIFICATION_PROCESS: {
if (!server.is_valid()) {
return;
}
if (!server->is_active()) {
stop();
return;
}
server->poll();
_update_errors();
// Remote scene tree update
remote_scene_tree_timeout -= get_process_delta_time();
if (remote_scene_tree_timeout < 0) {
remote_scene_tree_timeout = EditorSettings::get_singleton()->get("debugger/remote_scene_tree_refresh_interval");
if (remote_scene_tree->is_visible_in_tree()) {
get_current_debugger()->request_remote_tree();
}
}
// Remote inspector update
inspect_edited_object_timeout -= get_process_delta_time();
if (inspect_edited_object_timeout < 0) {
inspect_edited_object_timeout = EditorSettings::get_singleton()->get("debugger/remote_inspect_refresh_interval");
if (EditorDebuggerRemoteObject *obj = get_inspected_remote_object()) {
get_current_debugger()->request_remote_object(obj->remote_object_id);
}
}
// Take connections.
if (server->is_connection_available()) {
ScriptEditorDebugger *debugger = nullptr;
_for_all(tabs, [&](ScriptEditorDebugger *dbg) {
if (debugger || dbg->is_session_active()) {
return;
}
debugger = dbg;
});
if (debugger == nullptr) {
if (tabs->get_tab_count() <= 4) { // Max 4 debugging sessions active.
debugger = _add_debugger();
} else {
// We already have too many sessions, disconnecting new clients to prevent them from hanging.
server->take_connection()->close();
return; // Can't add, stop here.
}
}
EditorNode::get_singleton()->get_pause_button()->set_disabled(false);
// Switch to remote tree view if so desired.
auto_switch_remote_scene_tree = (bool)EditorSettings::get_singleton()->get("debugger/auto_switch_to_remote_scene_tree");
if (auto_switch_remote_scene_tree) {
SceneTreeDock::get_singleton()->show_remote_tree();
}
// Good to go.
SceneTreeDock::get_singleton()->show_tab_buttons();
debugger->set_editor_remote_tree(remote_scene_tree);
debugger->start(server->take_connection());
// Send breakpoints.
for (const KeyValue<Breakpoint, bool> &E : breakpoints) {
const Breakpoint &bp = E.key;
debugger->set_breakpoint(bp.source, bp.line, E.value);
} // Will arrive too late, how does the regular run work?
debugger->update_live_edit_root();
}
} break;
}
}
void EditorDebuggerNode::_update_errors() {
int error_count = 0;
int warning_count = 0;
_for_all(tabs, [&](ScriptEditorDebugger *dbg) {
error_count += dbg->get_error_count();
warning_count += dbg->get_warning_count();
});
if (error_count != last_error_count || warning_count != last_warning_count) {
_for_all(tabs, [&](ScriptEditorDebugger *dbg) {
dbg->update_tabs();
});
if (error_count == 0 && warning_count == 0) {
debugger_button->set_text(TTR("Debugger"));
debugger_button->remove_theme_color_override("font_color");
debugger_button->set_icon(Ref<Texture2D>());
} else {
debugger_button->set_text(TTR("Debugger") + " (" + itos(error_count + warning_count) + ")");
if (error_count >= 1 && warning_count >= 1) {
debugger_button->set_icon(get_theme_icon(SNAME("ErrorWarning"), SNAME("EditorIcons")));
// Use error color to represent the highest level of severity reported.
debugger_button->add_theme_color_override("font_color", get_theme_color(SNAME("error_color"), SNAME("Editor")));
} else if (error_count >= 1) {
debugger_button->set_icon(get_theme_icon(SNAME("Error"), SNAME("EditorIcons")));
debugger_button->add_theme_color_override("font_color", get_theme_color(SNAME("error_color"), SNAME("Editor")));
} else {
debugger_button->set_icon(get_theme_icon(SNAME("Warning"), SNAME("EditorIcons")));
debugger_button->add_theme_color_override("font_color", get_theme_color(SNAME("warning_color"), SNAME("Editor")));
}
}
last_error_count = error_count;
last_warning_count = warning_count;
}
}
void EditorDebuggerNode::_debugger_stopped(int p_id) {
ScriptEditorDebugger *dbg = get_debugger(p_id);
ERR_FAIL_COND(!dbg);
bool found = false;
_for_all(tabs, [&](ScriptEditorDebugger *p_debugger) {
if (p_debugger->is_session_active()) {
found = true;
}
});
if (!found) {
EditorNode::get_singleton()->get_pause_button()->set_pressed(false);
EditorNode::get_singleton()->get_pause_button()->set_disabled(true);
SceneTreeDock::get_singleton()->hide_remote_tree();
SceneTreeDock::get_singleton()->hide_tab_buttons();
EditorNode::get_singleton()->notify_all_debug_sessions_exited();
}
}
void EditorDebuggerNode::_debugger_wants_stop(int p_id) {
// Ask editor to kill PID.
int pid = get_debugger(p_id)->get_remote_pid();
if (pid) {
EditorNode::get_singleton()->call_deferred(SNAME("stop_child_process"), pid);
}
}
void EditorDebuggerNode::_debugger_changed(int p_tab) {
if (get_inspected_remote_object()) {
// Clear inspected object, you can only inspect objects in selected debugger.
// Hopefully, in the future, we will have one inspector per debugger.
EditorNode::get_singleton()->push_item(nullptr);
}
if (remote_scene_tree->is_visible_in_tree()) {
get_current_debugger()->request_remote_tree();
}
if (get_current_debugger()->is_breaked()) {
_text_editor_stack_goto(get_current_debugger());
}
}
void EditorDebuggerNode::set_script_debug_button(MenuButton *p_button) {
script_menu = p_button;
script_menu->set_text(TTR("Debug"));
script_menu->set_switch_on_hover(true);
PopupMenu *p = script_menu->get_popup();
p->add_shortcut(ED_GET_SHORTCUT("debugger/step_into"), DEBUG_STEP);
p->add_shortcut(ED_GET_SHORTCUT("debugger/step_over"), DEBUG_NEXT);
p->add_separator();
p->add_shortcut(ED_GET_SHORTCUT("debugger/break"), DEBUG_BREAK);
p->add_shortcut(ED_GET_SHORTCUT("debugger/continue"), DEBUG_CONTINUE);
p->add_separator();
p->add_check_shortcut(ED_GET_SHORTCUT("debugger/keep_debugger_open"), DEBUG_KEEP_DEBUGGER_OPEN);
p->add_check_shortcut(ED_GET_SHORTCUT("debugger/debug_with_external_editor"), DEBUG_WITH_EXTERNAL_EDITOR);
p->connect("id_pressed", callable_mp(this, &EditorDebuggerNode::_menu_option));
_break_state_changed();
script_menu->show();
}
void EditorDebuggerNode::_break_state_changed() {
const bool breaked = get_current_debugger()->is_breaked();
const bool can_debug = get_current_debugger()->is_debuggable();
if (breaked) { // Show debugger.
EditorNode::get_singleton()->make_bottom_panel_item_visible(this);
}
// Update script menu.
if (!script_menu) {
return;
}
PopupMenu *p = script_menu->get_popup();
p->set_item_disabled(p->get_item_index(DEBUG_NEXT), !(breaked && can_debug));
p->set_item_disabled(p->get_item_index(DEBUG_STEP), !(breaked && can_debug));
p->set_item_disabled(p->get_item_index(DEBUG_BREAK), breaked);
p->set_item_disabled(p->get_item_index(DEBUG_CONTINUE), !breaked);
}
void EditorDebuggerNode::_menu_option(int p_id) {
switch (p_id) {
case DEBUG_NEXT: {
debug_next();
} break;
case DEBUG_STEP: {
debug_step();
} break;
case DEBUG_BREAK: {
debug_break();
} break;
case DEBUG_CONTINUE: {
debug_continue();
} break;
case DEBUG_KEEP_DEBUGGER_OPEN: {
bool ischecked = script_menu->get_popup()->is_item_checked(script_menu->get_popup()->get_item_index(DEBUG_KEEP_DEBUGGER_OPEN));
hide_on_stop = ischecked;
script_menu->get_popup()->set_item_checked(script_menu->get_popup()->get_item_index(DEBUG_KEEP_DEBUGGER_OPEN), !ischecked);
EditorSettings::get_singleton()->set_project_metadata("debug_options", "keep_debugger_open", !ischecked);
} break;
case DEBUG_WITH_EXTERNAL_EDITOR: {
bool ischecked = script_menu->get_popup()->is_item_checked(script_menu->get_popup()->get_item_index(DEBUG_WITH_EXTERNAL_EDITOR));
debug_with_external_editor = !ischecked;
script_menu->get_popup()->set_item_checked(script_menu->get_popup()->get_item_index(DEBUG_WITH_EXTERNAL_EDITOR), !ischecked);
EditorSettings::get_singleton()->set_project_metadata("debug_options", "debug_with_external_editor", !ischecked);
} break;
}
}
void EditorDebuggerNode::_update_debug_options() {
bool keep_debugger_open = EditorSettings::get_singleton()->get_project_metadata("debug_options", "keep_debugger_open", false);
bool debug_with_external_editor = EditorSettings::get_singleton()->get_project_metadata("debug_options", "debug_with_external_editor", false);
if (keep_debugger_open) {
_menu_option(DEBUG_KEEP_DEBUGGER_OPEN);
}
if (debug_with_external_editor) {
_menu_option(DEBUG_WITH_EXTERNAL_EDITOR);
}
}
void EditorDebuggerNode::_paused() {
const bool paused = EditorNode::get_singleton()->get_pause_button()->is_pressed();
_for_all(tabs, [&](ScriptEditorDebugger *dbg) {
if (paused && !dbg->is_breaked()) {
dbg->debug_break();
} else if (!paused && dbg->is_breaked()) {
dbg->debug_continue();
}
});
}
void EditorDebuggerNode::_breaked(bool p_breaked, bool p_can_debug, String p_message, bool p_has_stackdump, int p_debugger) {
if (get_current_debugger() != get_debugger(p_debugger)) {
if (!p_breaked) {
return;
}
tabs->set_current_tab(p_debugger);
}
_break_state_changed();
EditorNode::get_singleton()->get_pause_button()->set_pressed(p_breaked);
emit_signal(SNAME("breaked"), p_breaked, p_can_debug);
}
bool EditorDebuggerNode::is_skip_breakpoints() const {
return get_default_debugger()->is_skip_breakpoints();
}
void EditorDebuggerNode::set_breakpoint(const String &p_path, int p_line, bool p_enabled) {
breakpoints[Breakpoint(p_path, p_line)] = p_enabled;
_for_all(tabs, [&](ScriptEditorDebugger *dbg) {
dbg->set_breakpoint(p_path, p_line, p_enabled);
});
emit_signal(SNAME("breakpoint_toggled"), p_path, p_line, p_enabled);
}
void EditorDebuggerNode::set_breakpoints(const String &p_path, Array p_lines) {
for (int i = 0; i < p_lines.size(); i++) {
set_breakpoint(p_path, p_lines[i], true);
}
for (const KeyValue<Breakpoint, bool> &E : breakpoints) {
Breakpoint b = E.key;
if (b.source == p_path && !p_lines.has(b.line)) {
set_breakpoint(p_path, b.line, false);
}
}
}
void EditorDebuggerNode::reload_scripts() {
_for_all(tabs, [&](ScriptEditorDebugger *dbg) {
dbg->reload_scripts();
});
}
void EditorDebuggerNode::debug_next() {
get_default_debugger()->debug_next();
}
void EditorDebuggerNode::debug_step() {
get_default_debugger()->debug_step();
}
void EditorDebuggerNode::debug_break() {
get_default_debugger()->debug_break();
}
void EditorDebuggerNode::debug_continue() {
get_default_debugger()->debug_continue();
}
String EditorDebuggerNode::get_var_value(const String &p_var) const {
return get_default_debugger()->get_var_value(p_var);
}
// LiveEdit/Inspector
void EditorDebuggerNode::request_remote_tree() {
get_current_debugger()->request_remote_tree();
}
void EditorDebuggerNode::_remote_tree_updated(int p_debugger) {
if (p_debugger != tabs->get_current_tab()) {
return;
}
remote_scene_tree->clear();
remote_scene_tree->update_scene_tree(get_current_debugger()->get_remote_tree(), p_debugger);
}
void EditorDebuggerNode::_remote_object_updated(ObjectID p_id, int p_debugger) {
if (p_debugger != tabs->get_current_tab()) {
return;
}
if (EditorDebuggerRemoteObject *obj = get_inspected_remote_object()) {
if (obj->remote_object_id == p_id) {
return; // Already being edited
}
}
EditorNode::get_singleton()->push_item(get_current_debugger()->get_remote_object(p_id));
}
void EditorDebuggerNode::_remote_object_property_updated(ObjectID p_id, const String &p_property, int p_debugger) {
if (p_debugger != tabs->get_current_tab()) {
return;
}
if (EditorDebuggerRemoteObject *obj = get_inspected_remote_object()) {
if (obj->remote_object_id != p_id) {
return;
}
InspectorDock::get_inspector_singleton()->update_property(p_property);
}
}
void EditorDebuggerNode::_remote_object_requested(ObjectID p_id, int p_debugger) {
if (p_debugger != tabs->get_current_tab()) {
return;
}
inspect_edited_object_timeout = 0.7; // Temporarily disable timeout to avoid multiple requests.
get_current_debugger()->request_remote_object(p_id);
}
void EditorDebuggerNode::_save_node_requested(ObjectID p_id, const String &p_file, int p_debugger) {
if (p_debugger != tabs->get_current_tab()) {
return;
}
get_current_debugger()->save_node(p_id, p_file);
}
// Remote inspector/edit.
void EditorDebuggerNode::_method_changeds(void *p_ud, Object *p_base, const StringName &p_name, const Variant **p_args, int p_argcount) {
if (!singleton) {
return;
}
_for_all(singleton->tabs, [&](ScriptEditorDebugger *dbg) {
dbg->_method_changed(p_base, p_name, p_args, p_argcount);
});
}
void EditorDebuggerNode::_property_changeds(void *p_ud, Object *p_base, const StringName &p_property, const Variant &p_value) {
if (!singleton) {
return;
}
_for_all(singleton->tabs, [&](ScriptEditorDebugger *dbg) {
dbg->_property_changed(p_base, p_property, p_value);
});
}
// LiveDebug
void EditorDebuggerNode::set_live_debugging(bool p_enabled) {
_for_all(tabs, [&](ScriptEditorDebugger *dbg) {
dbg->set_live_debugging(p_enabled);
});
}
void EditorDebuggerNode::update_live_edit_root() {
_for_all(tabs, [&](ScriptEditorDebugger *dbg) {
dbg->update_live_edit_root();
});
}
void EditorDebuggerNode::live_debug_create_node(const NodePath &p_parent, const String &p_type, const String &p_name) {
_for_all(tabs, [&](ScriptEditorDebugger *dbg) {
dbg->live_debug_create_node(p_parent, p_type, p_name);
});
}
void EditorDebuggerNode::live_debug_instance_node(const NodePath &p_parent, const String &p_path, const String &p_name) {
_for_all(tabs, [&](ScriptEditorDebugger *dbg) {
dbg->live_debug_instance_node(p_parent, p_path, p_name);
});
}
void EditorDebuggerNode::live_debug_remove_node(const NodePath &p_at) {
_for_all(tabs, [&](ScriptEditorDebugger *dbg) {
dbg->live_debug_remove_node(p_at);
});
}
void EditorDebuggerNode::live_debug_remove_and_keep_node(const NodePath &p_at, ObjectID p_keep_id) {
_for_all(tabs, [&](ScriptEditorDebugger *dbg) {
dbg->live_debug_remove_and_keep_node(p_at, p_keep_id);
});
}
void EditorDebuggerNode::live_debug_restore_node(ObjectID p_id, const NodePath &p_at, int p_at_pos) {
_for_all(tabs, [&](ScriptEditorDebugger *dbg) {
dbg->live_debug_restore_node(p_id, p_at, p_at_pos);
});
}
void EditorDebuggerNode::live_debug_duplicate_node(const NodePath &p_at, const String &p_new_name) {
_for_all(tabs, [&](ScriptEditorDebugger *dbg) {
dbg->live_debug_duplicate_node(p_at, p_new_name);
});
}
void EditorDebuggerNode::live_debug_reparent_node(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos) {
_for_all(tabs, [&](ScriptEditorDebugger *dbg) {
dbg->live_debug_reparent_node(p_at, p_new_place, p_new_name, p_at_pos);
});
}
void EditorDebuggerNode::set_camera_override(CameraOverride p_override) {
_for_all(tabs, [&](ScriptEditorDebugger *dbg) {
dbg->set_camera_override(p_override);
});
camera_override = p_override;
}
EditorDebuggerNode::CameraOverride EditorDebuggerNode::get_camera_override() {
return camera_override;
}
void EditorDebuggerNode::add_debugger_plugin(const Ref<Script> &p_script) {
ERR_FAIL_COND_MSG(debugger_plugins.has(p_script), "Debugger plugin already exists.");
ERR_FAIL_COND_MSG(p_script.is_null(), "Debugger plugin script is null");
ERR_FAIL_COND_MSG(p_script->get_instance_base_type() == StringName(), "Debugger plugin script has error.");
ERR_FAIL_COND_MSG(String(p_script->get_instance_base_type()) != "EditorDebuggerPlugin", "Base type of debugger plugin is not 'EditorDebuggerPlugin'.");
ERR_FAIL_COND_MSG(!p_script->is_tool(), "Debugger plugin script is not in tool mode.");
debugger_plugins.insert(p_script);
for (int i = 0; get_debugger(i); i++) {
get_debugger(i)->add_debugger_plugin(p_script);
}
}
void EditorDebuggerNode::remove_debugger_plugin(const Ref<Script> &p_script) {
ERR_FAIL_COND_MSG(!debugger_plugins.has(p_script), "Debugger plugin doesn't exists.");
debugger_plugins.erase(p_script);
for (int i = 0; get_debugger(i); i++) {
get_debugger(i)->remove_debugger_plugin(p_script);
}
}