godot/editor/debugger
2022-08-18 21:34:12 +02:00
..
debug_adapter Extract EditorResourceConversionPlugin into its own source files and clean up editor includes 2022-07-31 21:14:15 +03:00
editor_debugger_inspector.cpp Require ScriptInstance to be valid in the editor debugger 2022-07-25 14:29:47 +02:00
editor_debugger_inspector.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
editor_debugger_node.cpp Remove Signal connect binds 2022-07-29 16:26:13 +02:00
editor_debugger_node.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
editor_debugger_server.cpp
editor_debugger_server.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
editor_debugger_tree.cpp Add node path drag from remote tree 2022-07-31 18:24:56 +02:00
editor_debugger_tree.h Add node path drag from remote tree 2022-07-31 18:24:56 +02:00
editor_network_profiler.cpp
editor_network_profiler.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
editor_performance_profiler.cpp Rename Control PRESET_WIDE to PRESET_FULL_RECT 2022-07-18 20:08:11 -05:00
editor_performance_profiler.h
editor_profiler.cpp Add static methods for creating Image and ImageTexture 2022-07-08 13:40:47 +02:00
editor_profiler.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
editor_visual_profiler.cpp Remove Signal connect binds 2022-07-29 16:26:13 +02:00
editor_visual_profiler.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
script_editor_debugger.cpp Make Debugger/Misc LineEdits uneditable 2022-08-18 21:34:12 +02:00
script_editor_debugger.h
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