godot/scene/3d
Hugo Locurcio baaa7503c7
Add a shadow opacity property to Light3D
This can be used to make shadows translucent for a specific light.

The light distance fade system also uses this to smoothly fade the shadow
when the light fade transition distance is greater than 0.
2022-08-07 11:06:32 +02:00
..
area_3d.cpp Remove Signal connect binds 2022-07-29 16:26:13 +02:00
area_3d.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
audio_listener_3d.cpp Add dedicated macros for property name extraction 2022-05-19 14:08:47 +08:00
audio_listener_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
audio_stream_player_3d.cpp Implement BPM support 2022-07-23 07:31:17 +02:00
audio_stream_player_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
bone_attachment_3d.cpp implement bone renamer in importer 2022-07-01 03:55:28 +09:00
bone_attachment_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
camera_3d.cpp Allow more precise adjustments of orthogonal/frustum size in Camera3D 2022-08-03 23:51:08 +02:00
camera_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
collision_object_3d.cpp Don't move nonexistent debug shapes 2022-07-30 22:21:23 +02:00
collision_object_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
collision_polygon_3d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
collision_polygon_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
collision_shape_3d.cpp Remove RES and REF typedefs in favor of spelled out Ref<> 2022-05-03 01:43:50 +02:00
collision_shape_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
cpu_particles_3d.cpp Particles: Fix missing configuration warning updates 2022-07-03 16:04:20 +02:00
cpu_particles_3d.h Use global coordinates for particles by default 2022-08-02 23:25:02 +02:00
decal.cpp Tweak Decal distance fade defaults and add property hints 2022-07-27 03:15:46 +02:00
decal.h Tweak Decal distance fade defaults and add property hints 2022-07-27 03:15:46 +02:00
fog_volume.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
fog_volume.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
gpu_particles_3d.cpp Use global coordinates for particles by default 2022-08-02 23:25:02 +02:00
gpu_particles_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
gpu_particles_collision_3d.cpp Remove ThreadWorkPool, replace by WorkerThreadPool 2022-07-25 15:39:50 +02:00
gpu_particles_collision_3d.h Remove unused GPUParticlesCollisionHeightField3D.follow_camera_push_ratio property 2022-05-13 04:19:28 +02:00
importer_mesh_instance_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
importer_mesh_instance_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
joint_3d.cpp Group properties of Generic6DOFJoint slightly better 2022-07-25 18:07:55 +03:00
joint_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
label_3d.cpp Change default material alpha scissor threshold to 0.5 2022-08-01 02:00:16 +02:00
label_3d.h Refactor Font configuration and import UI, and Font resources. 2022-07-06 14:12:36 +03:00
light_3d.cpp Add a shadow opacity property to Light3D 2022-08-07 11:06:32 +02:00
light_3d.h Add a shadow opacity property to Light3D 2022-08-07 11:06:32 +02:00
lightmap_gi.cpp Swap arguments of ResourceSaver.save() 2022-07-29 19:53:09 +02:00
lightmap_gi.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
lightmap_probe.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
lightmap_probe.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
lightmapper.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
lightmapper.h add support for soft shadows to the lightmapper 2022-06-24 21:50:13 +05:30
mesh_instance_3d.cpp Add dedicated macros for property name extraction 2022-05-19 14:08:47 +08:00
mesh_instance_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
multimesh_instance_3d.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
multimesh_instance_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
navigation_agent_3d.cpp Group NavigationAgent properties 2022-06-29 18:42:51 +02:00
navigation_agent_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
navigation_obstacle_3d.cpp Make Navigation Agents and Obstacles respect parent process mode 2022-05-17 20:08:39 +02:00
navigation_obstacle_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
navigation_region_3d.cpp Add more detailed Navigation Debug Visualization 2022-07-29 09:58:41 +02:00
navigation_region_3d.h Merge pull request #62601 from smix8/navigation_3d_debug_4.x 2022-07-29 12:29:32 +02:00
node_3d.cpp rename translate(d) to translate(d)_local in Transform 2D/3D 2022-07-16 11:47:54 +02:00
node_3d.h Add global_position and global_rotation to Node3D 2022-07-01 10:27:07 -04:00
occluder_instance_3d.cpp Swap arguments of ResourceSaver.save() 2022-07-29 19:53:09 +02:00
occluder_instance_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
path_3d.cpp Merge pull request #57698 from bluenote10/feature/rename_translated_to_translated_local 2022-07-28 10:03:07 +02:00
path_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
physics_body_3d.cpp Remove Signal connect binds 2022-07-29 16:26:13 +02:00
physics_body_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
position_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
position_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
ray_cast_3d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
ray_cast_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
reflection_probe.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
reflection_probe.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
remote_transform_3d.cpp String: Remove TTR and DTR defines in non-tools build 2022-03-28 20:26:35 +02:00
remote_transform_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00
shape_cast_3d.cpp Add meter suffix to ShapeCast3D margin property 2022-07-31 12:36:15 +02:00
shape_cast_3d.h Add ShapeCast3D node 2022-07-28 12:08:42 -05:00
skeleton_3d.cpp add position track normalization & post process key value for retarget 2022-07-26 18:48:08 +09:00
skeleton_3d.h add position track normalization & post process key value for retarget 2022-07-26 18:48:08 +09:00
skeleton_ik_3d.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
skeleton_ik_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
soft_dynamic_body_3d.cpp Fix SoftDynamicBody3D normals 2022-08-04 23:10:04 +02:00
soft_dynamic_body_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
spring_arm_3d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
spring_arm_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
sprite_3d.cpp Change default material alpha scissor threshold to 0.5 2022-08-01 02:00:16 +02:00
sprite_3d.h Add autocompletion for AnimatedSprite.play() 2022-05-05 14:36:35 +08:00
vehicle_body_3d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
vehicle_body_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
velocity_tracker_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
velocity_tracker_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
visible_on_screen_notifier_3d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
visible_on_screen_notifier_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
visual_instance_3d.cpp Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
visual_instance_3d.h Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
voxel_gi.cpp Clamp VoxelGI extents to reasonable values to avoid breaking baking 2022-07-05 18:32:44 +02:00
voxel_gi.h Tweak VoxelGI defaults for better quality 2022-07-31 18:05:24 +02:00
voxelizer.cpp Fix warnings found by Emscripten 3.1.10 2022-05-10 13:03:13 +02:00
voxelizer.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
world_environment.cpp Make {call,set,notify}_group() immediate by default 2022-05-05 16:59:37 +02:00
world_environment.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
xr_nodes.cpp Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
xr_nodes.h Implementing OpenXR driver 2022-02-23 12:02:24 +01:00