godot/scene/resources
Rémi Verschelde 79791a3855
Merge pull request #86931 from LeoBelda/fix-create-prism-mesh-division-by-zero
Prevent division by 0 when creating vertices of a PrismMesh
2024-01-11 17:40:12 +01:00
..
animated_texture.cpp Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
animated_texture.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
animation_library.cpp Add autocompletion for AnimationLibrary's & AnimationMixer 2024-01-04 21:11:36 +01:00
animation_library.h Add autocompletion for AnimationLibrary's & AnimationMixer 2024-01-04 21:11:36 +01:00
animation.cpp Remove Object pointer/solve types conflict in AnimationTrackCache 2024-01-08 21:48:19 +09:00
animation.h Remove Object pointer/solve types conflict in AnimationTrackCache 2024-01-08 21:48:19 +09:00
atlas_texture.cpp Fix multiple usability issues in the texture region editor 2023-08-27 14:25:49 +02:00
atlas_texture.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
audio_stream_polyphonic.cpp Merge pull request #71801 from akien-mga/codespell-en-GB-to-en-US 2023-01-23 11:08:55 +01:00
audio_stream_polyphonic.h Simplify AudioStreamPolyphonic 2023-01-23 10:47:01 +01:00
audio_stream_wav.cpp Enable shadow warnings and fix raised errors 2023-05-11 16:00:59 +02:00
audio_stream_wav.h Enable shadow warnings and fix raised errors 2023-05-11 16:00:59 +02:00
bit_map.cpp Fix potential integer underflow in rounded up divisions 2024-01-02 14:14:47 +01:00
bit_map.h
bone_map.cpp Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
bone_map.h Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
box_shape_3d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
box_shape_3d.h
camera_attributes.cpp Merge pull request #80326 from MewPurPur/no-exp-with-zero 2023-12-04 22:57:09 +01:00
camera_attributes.h
camera_texture.cpp Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
camera_texture.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
canvas_item_material.cpp Avoid sync issues in materials with scheduled shader updates 2023-05-10 18:53:41 +02:00
canvas_item_material.h Avoid sync issues in materials with scheduled shader updates 2023-05-10 18:53:41 +02:00
capsule_shape_2d.cpp Fixed width of CapsuleShape2D::get_rect + set center to center of shape 2023-05-14 18:09:07 +02:00
capsule_shape_2d.h
capsule_shape_3d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
capsule_shape_3d.h
circle_shape_2d.cpp Improve stroke drawing on 2D collision shapes 2023-01-29 19:07:09 +03:00
circle_shape_2d.h
compressed_texture.cpp Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
compressed_texture.h Fix lossless formats in PortableCompressedTexture2D (fix data format storing) 2024-01-06 22:56:25 +05:00
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
concave_polygon_shape_3d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
concave_polygon_shape_3d.h
convex_polygon_shape_2d.cpp Warn if a concave shape is assigned to ConvexPolygonShape2D 2023-02-11 21:58:35 +01:00
convex_polygon_shape_2d.h
convex_polygon_shape_3d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
convex_polygon_shape_3d.h
curve_texture.cpp Update deferred calls to use Callables 2024-01-09 16:11:47 +01:00
curve_texture.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
curve.cpp Merge pull request #81325 from AttackButton/path_2d_editor_plugin-clear_points 2024-01-05 12:02:41 +01:00
curve.h Add a button to clear curve points in the Path2D editor 2023-10-03 09:33:38 -03:00
cylinder_shape_3d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
cylinder_shape_3d.h
environment.cpp Replace radians range hint with radians_as_degrees 2023-09-25 08:50:19 +02:00
environment.h
fog_material.cpp Fix several Material texture parameter updates 2023-11-01 03:10:46 +02:00
fog_material.h
font.compat.inc [Text Server] Store extra spacing of individual font variations. 2023-08-24 11:58:12 +03:00
font.cpp Add const references detected by clang-tidy 2023-12-16 13:36:44 -05:00
font.h [Bitmap fonts] Add support for scaling. 2023-10-13 12:57:45 +03:00
gradient_texture.cpp Add placeholder RID to GradientTexture1D 2023-08-31 15:53:32 +02:00
gradient_texture.h Add placeholder RID to GradientTexture1D 2023-08-31 15:53:32 +02:00
gradient.cpp Merge pull request #77779 from KoBeWi/emit_changed() 2023-06-10 12:11:25 +02:00
gradient.h Overhaul the Gradient Editor 2023-09-21 15:55:28 +03:00
height_map_shape_3d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
height_map_shape_3d.h
image_texture.cpp Add support for ImageTexture3D serialization 2023-09-22 16:24:46 +08:00
image_texture.h Add support for ImageTexture3D serialization 2023-09-22 16:24:46 +08:00
immediate_mesh.cpp Create tangent array if mesh created without tangents 2023-11-07 14:24:23 +01:00
immediate_mesh.h Fix a few cases where surface format is still 32 bits 2023-10-11 14:56:19 -06:00
importer_mesh.cpp Merge pull request #84384 from zeux/meshopt-update 2023-12-12 10:39:28 +01:00
importer_mesh.h Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
label_settings.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
label_settings.h
material.cpp Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
material.h Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
mesh_data_tool.compat.inc Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
mesh_data_tool.cpp Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
mesh_data_tool.h Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
mesh_library.cpp Cleanup MeshLibrary changed signals 2023-08-19 11:56:31 +02:00
mesh_library.h
mesh_texture.cpp Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
mesh_texture.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
mesh.cpp Fix multiple issues with UV compression 2023-10-30 23:11:34 +01:00
mesh.h Fix a few cases where surface format is still 32 bits 2023-10-11 14:56:19 -06:00
multimesh.cpp
multimesh.h
navigation_mesh_source_geometry_data_2d.cpp Add 2D navigation mesh baking 2023-09-25 19:48:14 +02:00
navigation_mesh_source_geometry_data_2d.h Add 2D navigation mesh baking 2023-09-25 19:48:14 +02:00
navigation_mesh_source_geometry_data_3d.cpp Fix potential crashes in navmesh bake geometry functions 2023-06-19 20:58:36 +02:00
navigation_mesh_source_geometry_data_3d.h Fix for threaded NavigationMesh baking under new thread guards 2023-06-14 01:53:37 +02:00
navigation_mesh.cpp Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
navigation_mesh.h Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
navigation_polygon.cpp Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
navigation_polygon.h Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
packed_scene.cpp Implement project-wide node groups 2023-12-19 18:07:19 +01:00
packed_scene.h Implement project-wide node groups 2023-12-19 18:07:19 +01:00
particle_process_material.cpp Improve editing of min/max particle properties 2023-12-20 06:31:08 +01:00
particle_process_material.h Improve editing of min/max particle properties 2023-12-20 06:31:08 +01:00
physics_material.cpp
physics_material.h
placeholder_textures.cpp Lazily allocate RIDs for PlaceholderTextures to avoid allocating GPU resources unless used 2023-07-25 10:49:35 +02:00
placeholder_textures.h Lazily allocate RIDs for PlaceholderTextures to avoid allocating GPU resources unless used 2023-07-25 10:49:35 +02:00
polygon_path_finder.cpp Remove (or make verbose only) various debug prints. 2023-03-20 08:14:18 +02:00
polygon_path_finder.h
portable_compressed_texture.cpp Fix wrong fail contion in compressed texture and some clean up 2024-01-08 12:53:18 +08:00
portable_compressed_texture.h Fix lossless formats in PortableCompressedTexture2D (fix data format storing) 2024-01-06 22:56:25 +05:00
primitive_meshes.cpp Merge pull request #86931 from LeoBelda/fix-create-prism-mesh-division-by-zero 2024-01-11 17:40:12 +01:00
primitive_meshes.h Expose TextServer justification flags to Label, Label3D, TextMesh and RTL. Add flags to control last/single line justification. 2023-05-15 19:23:54 +03:00
rectangle_shape_2d.cpp Improve stroke drawing on 2D collision shapes 2023-01-29 19:07:09 +03:00
rectangle_shape_2d.h
resource_format_text.cpp Ensure special characters are escaped in tscn connections and editable hint 2024-01-08 11:42:30 +01:00
resource_format_text.h Fix ImageTextureLayered serialisation issues. 2023-07-23 13:54:04 +02:00
SCsub Move default theme files to scene/theme 2023-08-28 00:23:38 +02:00
segment_shape_2d.cpp
segment_shape_2d.h
separation_ray_shape_2d.cpp
separation_ray_shape_2d.h
separation_ray_shape_3d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
separation_ray_shape_3d.h
shader_include.cpp Fix empty shader resource loading 2023-09-04 14:59:59 +03:00
shader_include.h Fix several shader preprocessor include issues 2023-01-27 14:37:55 +02:00
shader.cpp Fix empty shader resource loading 2023-09-04 14:59:59 +03:00
shader.h Fix several shader preprocessor include issues 2023-01-27 14:37:55 +02:00
shape_2d.cpp
shape_2d.h
shape_3d.cpp Open up bounds of Shape3D.margin to support other physics engines 2023-03-18 20:52:13 +01:00
shape_3d.h
skeleton_modification_2d_ccdik.cpp Fix invalid return from some more _get/_set 2023-10-27 21:26:13 +02:00
skeleton_modification_2d_ccdik.h
skeleton_modification_2d_fabrik.cpp Fix invalid return from some more _get/_set 2023-10-27 21:26:13 +02:00
skeleton_modification_2d_fabrik.h
skeleton_modification_2d_jiggle.cpp Fix invalid return from some more _get/_set 2023-10-27 21:26:13 +02:00
skeleton_modification_2d_jiggle.h
skeleton_modification_2d_lookat.cpp Fix invalid return from some more _get/_set 2023-10-27 21:26:13 +02:00
skeleton_modification_2d_lookat.h
skeleton_modification_2d_physicalbones.cpp Fix invalid return from some more _get/_set 2023-10-27 21:26:13 +02:00
skeleton_modification_2d_physicalbones.h
skeleton_modification_2d_stackholder.cpp Fix invalid return from some more _get/_set 2023-10-27 21:26:13 +02:00
skeleton_modification_2d_stackholder.h
skeleton_modification_2d_twoboneik.cpp Change suffix from m to px 2023-12-11 16:52:03 -08:00
skeleton_modification_2d_twoboneik.h
skeleton_modification_2d.cpp
skeleton_modification_2d.h
skeleton_modification_stack_2d.cpp Fill remaining global scope constant descriptions 2023-11-13 15:17:10 +01:00
skeleton_modification_stack_2d.h
skeleton_profile.cpp Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
skeleton_profile.h Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
skin.cpp
skin.h
sky_material.cpp Expose energy_multiplier to PanoramaSkyMaterial and ProceduralSkyMaterial 2023-10-25 14:12:22 +02:00
sky_material.h Expose energy_multiplier to PanoramaSkyMaterial and ProceduralSkyMaterial 2023-10-25 14:12:22 +02:00
sky.cpp
sky.h
sphere_shape_3d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
sphere_shape_3d.h
sprite_frames.cpp Add autocompletion for SpriteFrames' methods 2024-01-03 19:25:28 +01:00
sprite_frames.h Add autocompletion for SpriteFrames' methods 2024-01-03 19:25:28 +01:00
style_box_flat.cpp Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
style_box_flat.h Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
style_box_line.cpp Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
style_box_line.h Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
style_box_texture.cpp Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
style_box_texture.h Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
style_box.cpp Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
style_box.h Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
surface_tool.cpp Cleanup instances of using uint32_t for mesh formats 2023-10-12 22:01:41 +02:00
surface_tool.h Update thirdparty/meshoptimizer to v0.20 2023-11-02 14:10:39 -07:00
syntax_highlighter.cpp Connect CodeHighlighter with TextEdit without friend-access 2023-09-19 14:36:38 +02:00
syntax_highlighter.h Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
text_file.cpp Fix internal editor not updating when using external editor via LSP 2023-01-22 18:27:22 +08:00
text_file.h Fixed: TextFile's not reloading when changed from external editors 2023-09-06 17:34:36 -04:00
text_line.cpp [Text Overrun] Add option to set custom ellipsis character, add support for system font fallback. 2023-12-04 08:21:42 +02:00
text_line.h [Text Overrun] Add option to set custom ellipsis character, add support for system font fallback. 2023-12-04 08:21:42 +02:00
text_paragraph.cpp [Text Overrun] Add option to set custom ellipsis character, add support for system font fallback. 2023-12-04 08:21:42 +02:00
text_paragraph.h [Text Overrun] Add option to set custom ellipsis character, add support for system font fallback. 2023-12-04 08:21:42 +02:00
texture_rd.cpp Add custom texture create function 2023-07-26 20:46:34 +10:00
texture_rd.h Add custom texture create function 2023-07-26 20:46:34 +10:00
texture.cpp Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
texture.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
theme.cpp Merge pull request #86894 from jsjtxietian/merge-dafault-font 2024-01-09 11:29:52 +01:00
theme.h Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
tile_set.compat.inc Move tile transforms handling cache to TileData 2023-12-13 17:44:59 +01:00
tile_set.cpp Update deferred calls to use Callables 2024-01-09 16:11:47 +01:00
tile_set.h Move tile transforms handling cache to TileData 2023-12-13 17:44:59 +01:00
video_stream.cpp Replace GDVIRTUAL_CALL with GDVIRTUAL_REQUIRED_CALL where applicable 2023-12-14 13:22:40 -06:00
video_stream.h Clean up some Editor, OpenXR, VideoStream code 2023-10-20 17:54:39 +02:00
visual_shader_nodes.cpp Fixes Texture2dParameter node filter option 2023-11-12 01:59:53 +05:30
visual_shader_nodes.h made visual shader ports expandable by default if there is only one output port and it's of any vector type 2023-09-22 15:28:59 +02:00
visual_shader_particle_nodes.cpp made visual shader ports expandable by default if there is only one output port and it's of any vector type 2023-09-22 15:28:59 +02:00
visual_shader_particle_nodes.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
visual_shader_sdf_nodes.cpp made visual shader ports expandable by default if there is only one output port and it's of any vector type 2023-09-22 15:28:59 +02:00
visual_shader_sdf_nodes.h
visual_shader.cpp Merge pull request #84348 from jsjtxietian/screen-uv-in-visual-shader-preview-should-uv 2024-01-04 14:25:21 +01:00
visual_shader.h Implement drop-down list properties to the custom visual shader nodes 2023-09-29 10:55:05 +03:00
world_2d.cpp Merge pull request #76713 from KoBeWi/TODO_is_now 2023-05-16 11:00:45 +02:00
world_2d.h Fix 2D audio in multiple viewports 2023-05-03 23:09:40 +02:00
world_3d.cpp Add ProjectSettings navigation map default up 2023-06-17 11:29:17 +02:00
world_3d.h Create default World physics spaces on demand only 2023-01-31 18:26:52 +01:00
world_boundary_shape_2d.cpp Allow setting negative WorldBoundaryShape2D.distance through the editor 2023-06-14 14:54:00 +02:00
world_boundary_shape_2d.h
world_boundary_shape_3d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
world_boundary_shape_3d.h