godot/servers/rendering/renderer_rd/shaders
Thaddeus Crews c58ae91efa
Merge pull request #99220 from Flarkk/fix_sss_reverse_z
Fix regression in SSS with reverse-z
2024-11-27 10:46:56 -06:00
..
effects Merge pull request #99220 from Flarkk/fix_sss_reverse_z 2024-11-27 10:46:56 -06:00
environment Unify y-flip behavior for sky in RD backends 2024-11-19 16:59:04 -08:00
forward_clustered Allow SCREEN_UV to be used in light function of spatial shader 2024-11-19 11:39:49 +03:00
forward_mobile Allow SCREEN_UV to be used in light function of spatial shader 2024-11-19 11:39:49 +03:00
blit.glsl
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl Merge pull request #99548 from Repiteo/style/clang-format-19-options 2024-11-22 14:54:29 -06:00
canvas.glsl Mask out shadows on CanvasItems that don't have a matching item_shadow_mask 2024-11-21 22:15:54 -08:00
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl
cluster_store.glsl
decal_data_inc.glsl Style: Add 19.1.0 LLVM options to .clang-format 2024-11-22 09:24:32 -06:00
giprobe_write.glsl
light_data_inc.glsl
particles_copy.glsl
particles.glsl
samplers_inc.glsl
scene_data_inc.glsl
scene_forward_aa_inc.glsl
scene_forward_gi_inc.glsl
scene_forward_lights_inc.glsl Allow SCREEN_UV to be used in light function of spatial shader 2024-11-19 11:39:49 +03:00
scene_forward_vertex_lights_inc.glsl
SCsub
skeleton.glsl