godot/servers/rendering/renderer_rd/forward_clustered
2024-11-25 11:27:48 -03:00
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render_forward_clustered.cpp Resolve load and store ops automatically for render passes for discardable textures. 2024-11-25 11:27:48 -03:00
render_forward_clustered.h Resolve load and store ops automatically for render passes for discardable textures. 2024-11-25 11:27:48 -03:00
scene_shader_forward_clustered.cpp Add multiple specialization constants to Forward+ and Mobile. 2024-11-04 14:35:40 -03:00
scene_shader_forward_clustered.h Ensure shadow material and mesh are not used with wireframe mode 2024-11-16 22:25:00 -08:00
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