godot/servers/rendering/renderer_rd
2024-11-28 09:59:03 -03:00
..
effects Resolve load and store ops automatically for render passes for discardable textures. 2024-11-25 11:27:48 -03:00
environment Resolve load and store ops automatically for render passes for discardable textures. 2024-11-25 11:27:48 -03:00
forward_clustered Resolve load and store ops automatically for render passes for discardable textures. 2024-11-25 11:27:48 -03:00
forward_mobile Resolve load and store ops automatically for render passes for discardable textures. 2024-11-25 11:27:48 -03:00
shaders Merge pull request #99220 from Flarkk/fix_sss_reverse_z 2024-11-27 10:46:56 -06:00
spirv-reflect
storage_rd Fix another incorrect clear color flag on texture storage. 2024-11-28 09:59:03 -03:00
cluster_builder_rd.cpp Resolve load and store ops automatically for render passes for discardable textures. 2024-11-25 11:27:48 -03:00
cluster_builder_rd.h
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h
pipeline_cache_rd.cpp
pipeline_cache_rd.h
pipeline_hash_map_rd.h
renderer_canvas_render_rd.cpp Fix incorrect clear color flag on canvas renderer. 2024-11-27 20:01:23 -03:00
renderer_canvas_render_rd.h Mask out shadows on CanvasItems that don't have a matching item_shadow_mask 2024-11-21 22:15:54 -08:00
renderer_compositor_rd.cpp Fix splash screen upside down on Android 2024-10-31 16:52:26 -03:00
renderer_compositor_rd.h Merge pull request #97934 from adamscott/give-AThousandShips-a-break 2024-10-29 19:25:36 -05:00
renderer_scene_render_rd.cpp Resolve load and store ops automatically for render passes for discardable textures. 2024-11-25 11:27:48 -03:00
renderer_scene_render_rd.h
SCsub
shader_rd.cpp
shader_rd.h
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h