mirror of
https://github.com/godotengine/godot.git
synced 2024-12-21 10:25:24 +08:00
21 lines
1.1 KiB
XML
21 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="InputEventJoypadMotion" inherits="InputEvent" keywords="gamepad, controller" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
Represents axis motions (such as joystick or analog triggers) from a gamepad.
|
|
</brief_description>
|
|
<description>
|
|
Stores information about joystick motions. One [InputEventJoypadMotion] represents one axis at a time. For gamepad buttons, see [InputEventJoypadButton].
|
|
</description>
|
|
<tutorials>
|
|
<link title="Using InputEvent">$DOCS_URL/tutorials/inputs/inputevent.html</link>
|
|
</tutorials>
|
|
<members>
|
|
<member name="axis" type="int" setter="set_axis" getter="get_axis" enum="JoyAxis" default="0">
|
|
Axis identifier. Use one of the [enum JoyAxis] axis constants.
|
|
</member>
|
|
<member name="axis_value" type="float" setter="set_axis_value" getter="get_axis_value" default="0.0">
|
|
Current position of the joystick on the given axis. The value ranges from [code]-1.0[/code] to [code]1.0[/code]. A value of [code]0[/code] means the axis is in its resting position.
|
|
</member>
|
|
</members>
|
|
</class>
|