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PouleyKetchoupp ba96fc6a4d Fix input events random delay on X11
The new system based on a thread gathering events from the X11 server
was causing delays in some scenarios where some events have just been
missed at the time of processing and we're waiting for a whole frame to
check them again.

Solved by flushing again and checking for pending events at the
beginning of the process loop, in addition to events already gathered
on the event thread.
2021-10-27 15:24:09 -07:00
.github clang-format: Enable --Wno-error=unknown for compat with older versions 2021-10-25 00:19:22 +02:00
core Merge pull request #54050 from reduz/animation-compression 2021-10-25 14:27:58 +02:00
doc Merge pull request #54050 from reduz/animation-compression 2021-10-25 14:27:58 +02:00
drivers doctool: Fix differences between headless and Vulkan rendering backends 2021-10-20 17:48:50 +02:00
editor Merge pull request #54050 from reduz/animation-compression 2021-10-25 14:27:58 +02:00
main Fix exit code for --script --check-only, fixes #54087 2021-10-21 20:44:24 +02:00
misc clang-format: Enable --Wno-error=unknown for compat with older versions 2021-10-25 00:19:22 +02:00
modules Ignore empty Font resources as theme override. 2021-10-25 14:05:37 +03:00
platform Fix input events random delay on X11 2021-10-27 15:24:09 -07:00
scene Merge pull request #54050 from reduz/animation-compression 2021-10-25 14:27:58 +02:00
servers Merge pull request #54045 from ConteZero/primary_clipboard_linux_fix_warning 2021-10-23 19:13:34 +02:00
tests Merge pull request #52940 from groud/toast_notification 2021-10-19 09:57:13 +02:00
thirdparty Remove WebM support (and deps libvpx and opus) 2021-10-15 12:09:11 +02:00
.clang-format clang-format: Sync config with LLVM 13 2021-10-22 21:51:02 +02:00
.clang-tidy Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
.editorconfig Add a simple C# .editorconfig 2021-07-23 17:04:53 -04:00
.gitattributes Upgrade Android Gradle to version 7.2 2021-10-14 16:19:00 +01:00
.gitignore Main: Fixup --dump-extension-api after #54017 2021-10-21 09:43:39 +02:00
.lgtm.yml Create a basic .lgtm.yml file. 2020-09-03 14:49:14 +01:00
.mailmap Update AUTHORS and DONORS list 2021-10-11 11:59:11 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2021-10-11 11:59:11 +02:00
CHANGELOG.md Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
CONTRIBUTING.md Link to Godot Contributors Chat instead of IRC 2021-03-05 22:32:48 +01:00
COPYRIGHT.txt Remove WebM support (and deps libvpx and opus) 2021-10-15 12:09:11 +02:00
DONORS.md Update AUTHORS and DONORS list 2021-10-11 11:59:11 +02:00
glsl_builders.py RenderingServer reorganization 2020-12-04 18:39:46 -03:00
icon_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
icon_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
icon.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
LICENSE.txt Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
LOGO_LICENSE.md Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 2020-12-03 14:30:06 +01:00
logo_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
logo_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
logo.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
methods.py Fix import for collections Mapping 2021-10-25 00:20:28 +03:00
platform_methods.py Merge python EnvironmentError, IOError and WindowsError into OSError. 2020-09-02 15:58:07 +01:00
README.md Merge pull request #44359 from Riteo/logo-outline 2021-05-09 14:01:05 +02:00
SConstruct Merge pull request #53833 from akien-mga/remove-webm-support 2021-10-15 17:33:06 +02:00
version.py Update copyright statements to 2021 2021-01-01 20:19:21 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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