godot/modules/mono
Raul Santos f6a700e264 Rename C# string extensions to follow GDScript
Follow up to d9d77291bc.

Renames `String.Extension` -> `String.GetExtension()` and
`String.BaseName()` -> `String.GetBaseName()`.
This makes those methods more consistent with GDScript and with
the `GetBaseDir` method.
2021-08-20 13:52:57 +02:00
..
build_scripts Remove unused code related to Travis CI 2021-07-01 18:02:00 +02:00
doc_classes
editor C#: Fix bindings generator for Callable argument default value 2021-08-20 11:18:04 +02:00
glue Rename C# string extensions to follow GDScript 2021-08-20 13:52:57 +02:00
icons
mono_gd C#: Fix bindings generator for Callable argument default value 2021-08-20 11:18:04 +02:00
utils Merge pull request #49511 from akien-mga/core-diraccess-fileaccess-io 2021-06-11 16:51:10 +02:00
__init__.py
.editorconfig Add a simple C# .editorconfig 2021-07-23 17:04:53 -04:00
.gitignore
class_db_api_json.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
class_db_api_json.h
config.py
csharp_script.cpp Merge pull request #51698 from Paulb23/text-editor-settings 2021-08-16 18:48:58 +02:00
csharp_script.h Fix C# native instance bindings after recent re-write 2021-08-16 17:16:36 +02:00
Directory.Build.props
godotsharp_defs.h
godotsharp_dirs.cpp Core: Move DirAccess and FileAccess to core/io 2021-06-11 14:52:39 +02:00
godotsharp_dirs.h
managed_callable.cpp
managed_callable.h
mono_gc_handle.cpp
mono_gc_handle.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
register_types.cpp Namespaces instead of underscore prefix for binds 2021-08-17 16:10:09 +02:00
register_types.h
SCsub
SdkPackageVersions.props
signal_awaiter_utils.cpp
signal_awaiter_utils.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00