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0be6d925dc
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
162 lines
5.1 KiB
Plaintext
162 lines
5.1 KiB
Plaintext
/*************************************************************************/
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/* context_gl_osx.mm */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "context_gl_osx.h"
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#if defined(OPENGL_ENABLED) || defined(GLES_ENABLED)
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void ContextGL_OSX::release_current() {
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[NSOpenGLContext clearCurrentContext];
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}
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void ContextGL_OSX::make_current() {
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[context makeCurrentContext];
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}
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void ContextGL_OSX::update() {
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[context update];
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}
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void ContextGL_OSX::set_opacity(GLint p_opacity) {
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[context setValues:&p_opacity forParameter:NSOpenGLCPSurfaceOpacity];
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}
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int ContextGL_OSX::get_window_width() {
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return OS::get_singleton()->get_video_mode().width;
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}
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int ContextGL_OSX::get_window_height() {
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return OS::get_singleton()->get_video_mode().height;
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}
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void ContextGL_OSX::swap_buffers() {
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[context flushBuffer];
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}
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void ContextGL_OSX::set_use_vsync(bool p_use) {
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CGLContextObj ctx = CGLGetCurrentContext();
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if (ctx) {
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GLint swapInterval = p_use ? 1 : 0;
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CGLSetParameter(ctx, kCGLCPSwapInterval, &swapInterval);
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use_vsync = p_use;
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}
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}
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bool ContextGL_OSX::is_using_vsync() const {
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return use_vsync;
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}
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Error ContextGL_OSX::initialize() {
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framework = CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl"));
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ERR_FAIL_COND_V(!framework, ERR_CANT_CREATE);
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unsigned int attributeCount = 0;
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// OS X needs non-zero color size, so set reasonable values
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int colorBits = 32;
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// Fail if a robustness strategy was requested
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#define ADD_ATTR(x) \
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{ attributes[attributeCount++] = x; }
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#define ADD_ATTR2(x, y) \
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{ \
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ADD_ATTR(x); \
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ADD_ATTR(y); \
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}
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// Arbitrary array size here
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NSOpenGLPixelFormatAttribute attributes[40];
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ADD_ATTR(NSOpenGLPFADoubleBuffer);
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ADD_ATTR(NSOpenGLPFAClosestPolicy);
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if (!opengl_3_context) {
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ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersionLegacy);
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} else {
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//we now need OpenGL 3 or better, maybe even change this to 3_3Core ?
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ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core);
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}
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ADD_ATTR2(NSOpenGLPFAColorSize, colorBits);
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/*
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if (fbconfig->alphaBits > 0)
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ADD_ATTR2(NSOpenGLPFAAlphaSize, fbconfig->alphaBits);
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*/
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ADD_ATTR2(NSOpenGLPFADepthSize, 24);
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ADD_ATTR2(NSOpenGLPFAStencilSize, 8);
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/*
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if (fbconfig->stereo)
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ADD_ATTR(NSOpenGLPFAStereo);
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*/
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/*
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if (fbconfig->samples > 0) {
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ADD_ATTR2(NSOpenGLPFASampleBuffers, 1);
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ADD_ATTR2(NSOpenGLPFASamples, fbconfig->samples);
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}
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*/
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// NOTE: All NSOpenGLPixelFormats on the relevant cards support sRGB
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// framebuffer, so there's no need (and no way) to request it
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ADD_ATTR(0);
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#undef ADD_ATTR
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#undef ADD_ATTR2
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pixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];
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ERR_FAIL_COND_V(pixelFormat == nil, ERR_CANT_CREATE);
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context = [[NSOpenGLContext alloc] initWithFormat:pixelFormat shareContext:nil];
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ERR_FAIL_COND_V(context == nil, ERR_CANT_CREATE);
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[context setView:window_view];
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[context makeCurrentContext];
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return OK;
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}
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ContextGL_OSX::ContextGL_OSX(id p_view, bool p_opengl_3_context) {
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opengl_3_context = p_opengl_3_context;
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window_view = p_view;
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use_vsync = false;
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}
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ContextGL_OSX::~ContextGL_OSX() {}
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#endif
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