godot/servers/physics_3d/area_pair_3d_sw.h
PouleyKetchoupp d034c1b0fa One-directional layer check for Area vs. RigidBody/SoftBody/Area
Same thing that was already done for rigid body and character body
collision detection.
2021-08-17 09:32:00 -07:00

93 lines
3.7 KiB
C++

/*************************************************************************/
/* area_pair_3d_sw.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
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/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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#ifndef AREA_PAIR_SW_H
#define AREA_PAIR_SW_H
#include "area_3d_sw.h"
#include "body_3d_sw.h"
#include "constraint_3d_sw.h"
#include "soft_body_3d_sw.h"
class AreaPair3DSW : public Constraint3DSW {
Body3DSW *body;
Area3DSW *area;
int body_shape;
int area_shape;
bool colliding = false;
bool process_collision = false;
public:
virtual bool setup(real_t p_step) override;
virtual bool pre_solve(real_t p_step) override;
virtual void solve(real_t p_step) override;
AreaPair3DSW(Body3DSW *p_body, int p_body_shape, Area3DSW *p_area, int p_area_shape);
~AreaPair3DSW();
};
class Area2Pair3DSW : public Constraint3DSW {
Area3DSW *area_a;
Area3DSW *area_b;
int shape_a;
int shape_b;
bool colliding_a = false;
bool colliding_b = false;
bool process_collision_a = false;
bool process_collision_b = false;
public:
virtual bool setup(real_t p_step) override;
virtual bool pre_solve(real_t p_step) override;
virtual void solve(real_t p_step) override;
Area2Pair3DSW(Area3DSW *p_area_a, int p_shape_a, Area3DSW *p_area_b, int p_shape_b);
~Area2Pair3DSW();
};
class AreaSoftBodyPair3DSW : public Constraint3DSW {
SoftBody3DSW *soft_body;
Area3DSW *area;
int soft_body_shape;
int area_shape;
bool colliding = false;
bool process_collision = false;
public:
virtual bool setup(real_t p_step) override;
virtual bool pre_solve(real_t p_step) override;
virtual void solve(real_t p_step) override;
AreaSoftBodyPair3DSW(SoftBody3DSW *p_sof_body, int p_soft_body_shape, Area3DSW *p_area, int p_area_shape);
~AreaSoftBodyPair3DSW();
};
#endif // AREA_PAIR__SW_H