godot/core/math
Aaron Franke a9c10450bd
[Core] [Mono] Optimize Wrap functions
Use is_zero_approx(), avoid a negative, and also rename "rng" to "range".
2019-08-04 20:38:38 -07:00
..
a_star.cpp
a_star.h
aabb.cpp
aabb.h
audio_frame.cpp
audio_frame.h
basis.cpp Use reference to constant in functions 2019-07-10 11:54:12 +02:00
basis.h Use reference to constant in functions 2019-07-10 11:54:12 +02:00
bsp_tree.cpp Changed some code showed in LGTM and Coverage 2019-07-20 08:09:57 +02:00
bsp_tree.h
camera_matrix.cpp Update some dead links in the codebase 2019-07-23 21:06:12 -03:00
camera_matrix.h
crypto_core.cpp Add b64 to string helper in CryptoCore 2019-07-03 18:42:46 +02:00
crypto_core.h Add b64 to string helper in CryptoCore 2019-07-03 18:42:46 +02:00
delaunay.h
expression.cpp Merge pull request #30693 from Chaosus/lerp_angle 2019-07-20 13:37:13 +02:00
expression.h Added lerp_angles built-in function 2019-07-20 12:59:41 +03:00
face3.cpp
face3.h
geometry.cpp
geometry.h Optimize get_closest_point_to_segment*. 2019-07-06 17:41:13 +02:00
math_defs.h
math_fieldwise.cpp
math_fieldwise.h
math_funcs.cpp Inspector: Make default float step configurable 2019-07-23 17:31:38 +02:00
math_funcs.h [Core] [Mono] Optimize Wrap functions 2019-08-04 20:38:38 -07:00
octree.h
plane.cpp
plane.h
quat.cpp
quat.h
quick_hull.cpp
quick_hull.h
random_number_generator.cpp
random_number_generator.h Remove unnecessary code and add some error explanations 2019-07-01 12:59:42 +02:00
random_pcg.cpp
random_pcg.h
rect2.cpp
rect2.h
SCsub SCons: Fix MBEDTLS_CONFIG_FILE string escape 2019-07-08 18:05:48 +02:00
transform_2d.cpp
transform_2d.h
transform.cpp
transform.h
triangle_mesh.cpp Added release function to PoolVector::Access. 2019-07-06 12:04:27 +01:00
triangle_mesh.h
triangulate.cpp
triangulate.h
vector2.cpp
vector2.h
vector3.cpp
vector3.h when doing Vector3 slerp it is not necessary to have it normalized. 2019-07-05 11:17:52 -05:00