godot/scene
lawnjelly 491594ef0f VariantParser make readahead optional
It turns out some areas are independently moving / reading filepointers outside of the VariantParser, which can cause the readahead caching to get out of sync.

This PR makes the VariantParser readahead to be optional to allow for these use cases.
2022-12-12 15:14:39 +00:00
..
2d Merge pull request #69629 from smix8/agent_wild_callback_pointer_4.x 2022-12-12 13:51:48 +01:00
3d Merge pull request #69629 from smix8/agent_wild_callback_pointer_4.x 2022-12-12 13:51:48 +01:00
animation Fix seeking process order to retrieve key correctly for AnimationTrack 2022-12-12 06:27:26 +09:00
audio
debugger
gui Merge pull request #61855 from Calinou/popup-centered-minsize-fix-freeze 2022-12-12 13:51:37 +01:00
main Merge pull request #69718 from groud/finally_rename_gdnative_to_gdextension 2022-12-12 11:43:59 +01:00
resources VariantParser make readahead optional 2022-12-12 15:14:39 +00:00
theme
property_utils.cpp
property_utils.h
register_scene_types.cpp Rename all gdnative occurences to gdextension 2022-12-12 11:04:57 +01:00
register_scene_types.h
scene_string_names.cpp
scene_string_names.h
SCsub