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ca7d572908
- RPC configurations are now dictionaries. - Script.get_rpc_methods renamed to Script.get_rpc_config. - Node.rpc[_id] and Callable.rpc now return an Error. - Refactor MultiplayerAPI to allow extension. - New MultiplayerAPI.rpc method with Array argument (for scripts). - Move the default MultiplayerAPI implementation to a module.
24 lines
496 B
Python
24 lines
496 B
Python
#!/usr/bin/env python
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Import("env")
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env.scene_sources = []
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# Godot source files
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env.add_source_files(env.scene_sources, "*.cpp")
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# Chain load SCsubs
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SConscript("main/SCsub")
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SConscript("gui/SCsub")
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if not env["disable_3d"]:
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SConscript("3d/SCsub")
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SConscript("2d/SCsub")
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SConscript("animation/SCsub")
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SConscript("audio/SCsub")
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SConscript("resources/SCsub")
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SConscript("debugger/SCsub")
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# Build it all as a library
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lib = env.add_library("scene", env.scene_sources)
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env.Prepend(LIBS=[lib])
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