godot/editor/debugger/editor_expression_evaluator.cpp
2024-12-02 14:39:16 +01:00

146 lines
6.2 KiB
C++

/**************************************************************************/
/* editor_expression_evaluator.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "editor_expression_evaluator.h"
#include "editor/debugger/editor_debugger_inspector.h"
#include "editor/debugger/script_editor_debugger.h"
#include "scene/gui/button.h"
#include "scene/gui/check_box.h"
void EditorExpressionEvaluator::on_start() {
expression_input->set_editable(false);
evaluate_btn->set_disabled(true);
if (clear_on_run_checkbox->is_pressed()) {
inspector->clear_stack_variables();
}
}
void EditorExpressionEvaluator::set_editor_debugger(ScriptEditorDebugger *p_editor_debugger) {
editor_debugger = p_editor_debugger;
}
void EditorExpressionEvaluator::add_value(const Array &p_array) {
inspector->add_stack_variable(p_array, 0);
inspector->set_v_scroll(0);
inspector->set_h_scroll(0);
}
void EditorExpressionEvaluator::_evaluate() {
const String &expression = expression_input->get_text();
if (expression.is_empty()) {
return;
}
if (!editor_debugger->is_session_active()) {
return;
}
editor_debugger->request_remote_evaluate(expression, editor_debugger->get_stack_script_frame());
expression_input->clear();
}
void EditorExpressionEvaluator::_clear() {
inspector->clear_stack_variables();
}
void EditorExpressionEvaluator::_remote_object_selected(ObjectID p_id) {
editor_debugger->emit_signal(SNAME("remote_object_requested"), p_id);
}
void EditorExpressionEvaluator::_on_expression_input_changed(const String &p_expression) {
evaluate_btn->set_disabled(p_expression.is_empty());
}
void EditorExpressionEvaluator::_on_debugger_breaked(bool p_breaked, bool p_can_debug) {
expression_input->set_editable(p_breaked);
evaluate_btn->set_disabled(!p_breaked);
}
void EditorExpressionEvaluator::_on_debugger_clear_execution(Ref<Script> p_stack_script) {
expression_input->set_editable(false);
evaluate_btn->set_disabled(true);
}
void EditorExpressionEvaluator::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
EditorDebuggerNode::get_singleton()->connect("breaked", callable_mp(this, &EditorExpressionEvaluator::_on_debugger_breaked));
EditorDebuggerNode::get_singleton()->connect("clear_execution", callable_mp(this, &EditorExpressionEvaluator::_on_debugger_clear_execution));
} break;
}
}
EditorExpressionEvaluator::EditorExpressionEvaluator() {
set_h_size_flags(SIZE_EXPAND_FILL);
HBoxContainer *hb = memnew(HBoxContainer);
add_child(hb);
expression_input = memnew(LineEdit);
expression_input->set_h_size_flags(Control::SIZE_EXPAND_FILL);
expression_input->set_placeholder(TTR("Expression to evaluate"));
expression_input->set_clear_button_enabled(true);
expression_input->connect(SceneStringName(text_submitted), callable_mp(this, &EditorExpressionEvaluator::_evaluate).unbind(1));
expression_input->connect(SceneStringName(text_changed), callable_mp(this, &EditorExpressionEvaluator::_on_expression_input_changed));
hb->add_child(expression_input);
clear_on_run_checkbox = memnew(CheckBox);
clear_on_run_checkbox->set_h_size_flags(Control::SIZE_SHRINK_CENTER);
clear_on_run_checkbox->set_text(TTR("Clear on Run"));
clear_on_run_checkbox->set_pressed(true);
hb->add_child(clear_on_run_checkbox);
evaluate_btn = memnew(Button);
evaluate_btn->set_h_size_flags(Control::SIZE_SHRINK_CENTER);
evaluate_btn->set_text(TTR("Evaluate"));
evaluate_btn->connect(SceneStringName(pressed), callable_mp(this, &EditorExpressionEvaluator::_evaluate));
hb->add_child(evaluate_btn);
clear_btn = memnew(Button);
clear_btn->set_h_size_flags(Control::SIZE_SHRINK_CENTER);
clear_btn->set_text(TTR("Clear"));
clear_btn->connect(SceneStringName(pressed), callable_mp(this, &EditorExpressionEvaluator::_clear));
hb->add_child(clear_btn);
inspector = memnew(EditorDebuggerInspector);
inspector->set_v_size_flags(SIZE_EXPAND_FILL);
inspector->set_property_name_style(EditorPropertyNameProcessor::STYLE_RAW);
inspector->set_read_only(true);
inspector->connect("object_selected", callable_mp(this, &EditorExpressionEvaluator::_remote_object_selected));
inspector->set_use_filter(true);
add_child(inspector);
expression_input->set_editable(false);
evaluate_btn->set_disabled(true);
}