godot/servers/rendering/renderer_rd/shaders
reduz 789713b008 Support for 2D particles to collide against SDF
-Added SDF collision support for 2D particles
-Changed the SDF generation to be fully signed
2021-05-23 16:43:36 -03:00
..
blit.glsl Implementing blit shader with versions 2021-05-12 22:52:28 +10:00
bokeh_dof.glsl
canvas_occlusion.glsl
canvas_sdf.glsl Support for 2D particles to collide against SDF 2021-05-23 16:43:36 -03:00
canvas_uniforms_inc.glsl
canvas.glsl Support for 2D particles to collide against SDF 2021-05-23 16:43:36 -03:00
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl
cluster_store.glsl
copy_to_fb.glsl
copy.glsl
cube_to_dp.glsl
cubemap_downsampler.glsl
cubemap_filter.glsl
cubemap_roughness.glsl
decal_data_inc.glsl
gi.glsl
giprobe_debug.glsl
giprobe_sdf.glsl
giprobe_write.glsl
giprobe.glsl
light_data_inc.glsl
luminance_reduce.glsl
particles_copy.glsl Support for 2D particles to collide against SDF 2021-05-23 16:43:36 -03:00
particles.glsl Support for 2D particles to collide against SDF 2021-05-23 16:43:36 -03:00
resolve.glsl
roughness_limiter.glsl
scene_forward_aa_inc.glsl
scene_forward_clustered_inc.glsl
scene_forward_clustered.glsl Fix typos with codespell 2021-05-20 12:38:56 +02:00
scene_forward_gi_inc.glsl
scene_forward_lights_inc.glsl
scene_forward_mobile_inc.glsl
scene_forward_mobile.glsl Fix typos with codespell 2021-05-20 12:38:56 +02:00
screen_space_reflection_filter.glsl
screen_space_reflection_scale.glsl
screen_space_reflection.glsl
SCsub
sdfgi_debug_probes.glsl
sdfgi_debug.glsl
sdfgi_direct_light.glsl
sdfgi_integrate.glsl
sdfgi_preprocess.glsl
skeleton.glsl
sky.glsl
sort.glsl
specular_merge.glsl
ssao_blur.glsl
ssao_downsample.glsl
ssao_importance_map.glsl
ssao_interleave.glsl
ssao.glsl
subsurface_scattering.glsl
tonemap.glsl
volumetric_fog.glsl