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e4213e66b2
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
134 lines
5.7 KiB
C++
134 lines
5.7 KiB
C++
/*************************************************************************/
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/* arvr_interface.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "arvr_interface.h"
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void ARVRInterface::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_name"), &ARVRInterface::get_name);
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ClassDB::bind_method(D_METHOD("get_capabilities"), &ARVRInterface::get_capabilities);
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ClassDB::bind_method(D_METHOD("is_primary"), &ARVRInterface::is_primary);
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ClassDB::bind_method(D_METHOD("set_is_primary", "enable"), &ARVRInterface::set_is_primary);
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ClassDB::bind_method(D_METHOD("is_initialized"), &ARVRInterface::is_initialized);
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ClassDB::bind_method(D_METHOD("set_is_initialized", "initialized"), &ARVRInterface::set_is_initialized);
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ClassDB::bind_method(D_METHOD("initialize"), &ARVRInterface::initialize);
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ClassDB::bind_method(D_METHOD("uninitialize"), &ARVRInterface::uninitialize);
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ClassDB::bind_method(D_METHOD("get_tracking_status"), &ARVRInterface::get_tracking_status);
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ClassDB::bind_method(D_METHOD("get_render_targetsize"), &ARVRInterface::get_render_targetsize);
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ClassDB::bind_method(D_METHOD("is_stereo"), &ARVRInterface::is_stereo);
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ADD_GROUP("Interface", "interface_");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interface_is_primary"), "set_is_primary", "is_primary");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interface_is_initialized"), "set_is_initialized", "is_initialized");
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// we don't have any properties specific to VR yet....
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// but we do have properties specific to AR....
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ClassDB::bind_method(D_METHOD("get_anchor_detection_is_enabled"), &ARVRInterface::get_anchor_detection_is_enabled);
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ClassDB::bind_method(D_METHOD("set_anchor_detection_is_enabled", "enable"), &ARVRInterface::set_anchor_detection_is_enabled);
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ADD_GROUP("AR", "ar_");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ar_is_anchor_detection_enabled"), "set_anchor_detection_is_enabled", "get_anchor_detection_is_enabled");
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BIND_ENUM_CONSTANT(ARVR_NONE);
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BIND_ENUM_CONSTANT(ARVR_MONO);
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BIND_ENUM_CONSTANT(ARVR_STEREO);
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BIND_ENUM_CONSTANT(ARVR_AR);
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BIND_ENUM_CONSTANT(ARVR_EXTERNAL);
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BIND_ENUM_CONSTANT(EYE_MONO);
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BIND_ENUM_CONSTANT(EYE_LEFT);
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BIND_ENUM_CONSTANT(EYE_RIGHT);
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BIND_ENUM_CONSTANT(ARVR_NORMAL_TRACKING);
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BIND_ENUM_CONSTANT(ARVR_EXCESSIVE_MOTION);
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BIND_ENUM_CONSTANT(ARVR_INSUFFICIENT_FEATURES);
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BIND_ENUM_CONSTANT(ARVR_UNKNOWN_TRACKING);
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BIND_ENUM_CONSTANT(ARVR_NOT_TRACKING);
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};
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StringName ARVRInterface::get_name() const {
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return "Unknown";
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};
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bool ARVRInterface::is_primary() {
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ARVRServer *arvr_server = ARVRServer::get_singleton();
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ERR_FAIL_NULL_V(arvr_server, false);
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return arvr_server->get_primary_interface() == this;
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};
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void ARVRInterface::set_is_primary(bool p_is_primary) {
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ARVRServer *arvr_server = ARVRServer::get_singleton();
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ERR_FAIL_NULL(arvr_server);
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if (p_is_primary) {
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ERR_FAIL_COND(!is_initialized());
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arvr_server->set_primary_interface(this);
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} else {
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arvr_server->clear_primary_interface_if(this);
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};
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};
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void ARVRInterface::set_is_initialized(bool p_initialized) {
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if (p_initialized) {
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if (!is_initialized()) {
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initialize();
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};
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} else {
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if (is_initialized()) {
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uninitialize();
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};
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};
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};
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ARVRInterface::Tracking_status ARVRInterface::get_tracking_status() const {
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return tracking_state;
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};
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ARVRInterface::ARVRInterface() {
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tracking_state = ARVR_UNKNOWN_TRACKING;
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};
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ARVRInterface::~ARVRInterface(){};
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/** these will only be implemented on AR interfaces, so we want dummies for VR **/
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bool ARVRInterface::get_anchor_detection_is_enabled() const {
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return false;
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};
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void ARVRInterface::set_anchor_detection_is_enabled(bool p_enable){
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// don't do anything here, this needs to be implemented on AR interface to enable/disable things like plane detection etc.
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};
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